Substance 3D Painter 4K Viewport Textures using excessive VRAM? 7900 XTX
My scene is 3x UDIMS - quite small I thought. However when I switch my viewport Textures to 4K, my VRAM usage spikes and continues to climb over the next 1-2min until it uses all 24GB of my 7900 XTX - sometimes this doesn't take long at all though (less then 1min). Once VRAM is full, obviously Substance breaks and viewport becomes corrupted - substance slows down to a craw, is unresponsive and I have to restart. Lowering textures to 2k fixes it but I didn't think it should be using the whole 24GB of VRAM for my scene at 4k viewport?
I'm running Substance 3D Painter 9.0.1 on a 7900 XTX with up to date drivers. I have 64GB of system Ram.
Is this expected behavior or is something broken?
