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Inspiring
July 2, 2024

Substance Painter 10.0.1 Textures Incorrectly Applied Over UDIMs

  • July 2, 2024
  • 2 replies
  • 688 views

Hi 

I have a bought model which came with UDIMs correctly set up. On import into SP, when I try and apply a simple texture to a part of the model (labelled body) which appears across multiple UDIM tiles, I can distortion. I've verified in another app that the model is clean, and there is no UV distortion of a default texture map.

 

Any advice gratefully received!

Thank you

 

2 replies

pppeepoAuthor
Inspiring
July 3, 2024

Hi Cyril 

 

Thank you very much! That was indeed the issue. All works great now

Cyril Dellenbach
Community Manager
Community Manager
July 3, 2024

Hello @pppeepo,

 

Thank you for the message.

 

From what I see, it doesn't look like you're working with a UDIM workflow. At project creation, make sure the 

"Use UV Tile workflow" box is checked.

 

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe