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Inspiring
Jul 2, 2024 3:57 PM UTC
Open for Voting

Substance Painter 10.0.1 Textures Incorrectly Applied Over UDIMs

Hi 

I have a bought model which came with UDIMs correctly set up. On import into SP, when I try and apply a simple texture to a part of the model (labelled body) which appears across multiple UDIM tiles, I can distortion. I've verified in another app that the model is clean, and there is no UV distortion of a default texture map.

 

Any advice gratefully received!

Thank you

 

2 replies

pppeepoAuthor
Inspiring
Jul 3, 2024 7:32 AM UTC

Hi Cyril 

 

Thank you very much! That was indeed the issue. All works great now

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Cyril Dellenbach
Community Manager
Community Manager
Jul 3, 2024 7:27 AM UTC

Hello @pppeepo,

 

Thank you for the message.

 

From what I see, it doesn't look like you're working with a UDIM workflow. At project creation, make sure the 

"Use UV Tile workflow" box is checked.

 

 

Regards,

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter