Substance Painter 11.1+ (Vulkan) - Viewport textures become permanently blurry
- OS: Windows 11
- GPU: NVIDIA GeForce GT 1030 (2 GB)
- CPU: Intel i5-10400F
- Works: Substance Painter 11.0
- Broken: 11.1+ (and upwards)
- Symptoms:
- New and existing projects affected.
- Model initially appears white until a layer is toggled.
- Toggling a layer makes textures sharp.
- As soon as the camera rotates/pans/zooms, textures become permanently blurry.
- Texture Set resolution remains at the selected resolution (does not change).
- GPU usage stays around 20%.
- Already tried:
- Clean reinstall.
- Updated NVIDIA drivers.
- Verified Painter is using the GT 1030.
- Vulkan diagnostic tools run without errors.
- Problem only appears in versions using the Vulkan renderer.
I don’t think it is my graphic’s card at fault since i even tried small texture sizes and light models and it still becomes extremely blurred (it’s not being overwhelmed), what do you guys think? Please help.
