Substance Painter Crashing whilst trying to bake selected UDIMs?
I’m trying to bake a single UDIM as I want to adjust the cage size for that specific part. I untick all the other UDIMs. Though when I press bake I get an instant crash report. It seems to only work if all UDIMs are selected.
I also have GPU and Raytracing unchecked. It’s frustrating as this is forcing me to use Marmoset for my baking.
