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Jair Junior
Participant
January 8, 2024

Substance Painter won't read displacement map imported from zbrush

  • January 8, 2024
  • 1 reply
  • 238 views

On zbrush, I used multi-map exporter to export displacement map, normal and cavity - tiff 16 bits. Only the latter two work inside substance, while the displacement map is just all black. 

I would like to use the displacement map as a better cavity mask.

1 reply

Cyril Dellenbach
Community Manager
Community Manager
January 9, 2024

Hi @Jair Junior,

 

What do you mean exactely by "it's all black"? 

 

At the import, the map is altered?

 

Let me know.

Cyril Dellenbach (Micro) | QA Support Artist | Adobe