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Participant
March 10, 2023

Texture areas overlayed with phantom information

  • March 10, 2023
  • 2 replies
  • 248 views

I've been having a weird issue for the past couple of days.
When I add / remove /change/ hide layers, I would have those areas getting overwritten with random colors.
The first image is before I drop a smart material in a masked folder, the second is the result.

below is a picture of the mask in UV space

This happens in the viewport and on the exported textures. It happens in my other substance scenes as well.
I've tried :
-Several preferences settings
-changing and increasing local cache directory and budget (now 5gb)
-uninstalling and reinstalling substance on an other hard drive

I'm out of ideas, thanks in advance for your help

2 replies

Participant
March 10, 2023

Hello Cyril,
A coworker and I found the cause of the issue.
A layer set to saturation is messing the scene.

 

Cyril Dellenbach
Community Manager
Community Manager
March 10, 2023

Hello Tobias,

 

This is uncommon.

 

To be sure, those weird visuals are also printed on your exported maps ? Could you give us your log (help > export log…), so we can dig deeper into the problem ?

 

In the meantime, I'd adivse you to make sure your graphic driver is up to date. Sometimes, that’s the quickest fix, so it worths a try.

 

Keep me posted.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe