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Participant
March 28, 2023

Textures in Blender and Substance are looking different

  • March 28, 2023
  • 1 reply
  • 193 views

Hi
This issue has happened after I tried to export .fbx from Belnder. I was trying to bake from low to high. Does anyone know what to do?

1 reply

Cyril Dellenbach
Community Manager
Community Manager
March 28, 2023

Hello @zizikko,

 

Thanks for the message.

 

So just to be sure, the issue happend during the baking right ? It seems like some parts of your hammer haven't been touched by the baking.

 

Were you trying to do a bake matching by name ? It's possible there is a naming issue.

 

I would also check that no normals are inverted and same thing goes for the UVs as well.

 

If there is no problem with your High Poly, would you mind sharing your assets, so I can personally take a deeper look into the issue.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe