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Participating Frequently
October 28, 2024

Translucency issue

  • October 28, 2024
  • 3 replies
  • 471 views

Hi,

 

  I know since oct. 2023 we have translucency inside Painter. I try to do a simple heart shape here

 

Two layers in vertical order.

 

heart - fill layer with a black mask stamping a heart alpha.

 

glass - fill layer with green as color and translucency 1.

 

My issue is the green border I get. If the mask should do a good job here, but it doesnt not

My final goal is to export those map and apply them inside Arnold. They look wrong here and they also do inside Maya Arnold.

 

I did create inside Photoshop a similar colo map and a transmission map and I look fine. 

Maybe the translucency is not fully good to use right now? Or is there something I do wrong here?

 

    3 replies

    Scote80Author
    Participating Frequently
    October 31, 2024

    **expanding

    Scote80Author
    Participating Frequently
    October 30, 2024

    Thank you for the answer,

     

    I thought it would be the gray transition freom the white to the black. But If I draw a square it should not do it right? But it does.

     

    The issue is that heart alpha is from the Painter software itself. 

     

    The only way I was able to counter that was expecting pixels of the colo and keeping the mask as it was.

    davescm
    Community Expert
    Community Expert
    October 29, 2024

    It looks like the anti-aliasing on the mask. If you cook closely at the mask you will see that every pixel is not either black or white. The edge pixels, between those two areas, are grey. This is done to smooth the mask edges, otherwise you would get hard pixellated edges. Those grey mask pixels though, make the mask semi-transparent at those points. So you get a mix of the opaque red and semi-transparent green under those grey pixels.

    The impact will be reduced by working in a higher resolution and ensuring your mask edges are made with a hard brush, but it will still be there. If you were to remove all anti-aliasing (using a levels filter) then there would be no green showing, but you would have pixellated edges instead of smooth curves.

     

    Dave