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Participant
November 26, 2025

Tri-planar projections artifacts

  • November 26, 2025
  • 4 replies
  • 236 views

I keep having those strange artifacts whenever I switch to Tri-planar projection

866199i39C9887933CB0BF8.png

 

866200i1E4CDA472D848030.png

866201i09F53D81F7B8C326.png866202iE0A71F0ED4D50CB6.png

Those strange circles appears, this happens with any material which contains Heigth and Normal informations.

 

Substance 3D Painter, version 11.1.0
Build 4950 - 0265fbbfab79de9882b9b15496f0ca708f94dcdf

Windows 11 25H2

 

Blender 4.5.3

    4 replies

    Cyril Dellenbach
    Community Manager
    Community Manager
    November 27, 2025

    In your screenshot, you do have a face with more than 4 vertices.


    866473iED04086934FCE6D2.png

    That being said, I still find these artifacts unusual. If you want, you can send me at cdellenbach@adobe.com the project, so I can investigate.

     

    Let me know.

     

    Cyril Dellenbach (Micro) | Product Manager | Substance Painter
    Participant
    November 26, 2025

    Hi Cyril,

    Thanks for your reply.

     

    What happens if you use the usual UV projection?  It works as intended, no artifacts

    Regarding the topology, I made sure before exporting that I did not have any face with more than 4 vertices

     

    Cyril Dellenbach
    Community Manager
    Community Manager
    November 26, 2025

    What happens if you use the usual UV projection? Also, I advise you to make sure you have a quad topology format. Ngon can create weird normal angles, which could theoretically end up with issues at projection. That being said, I dont think the problem comes from there, but it's worth trying.

     

    Keep me posted.

     

    Cyril Dellenbach (Micro) | Product Manager | Substance Painter
    Participant
    November 26, 2025

    This is the model topology:

    866204i993CAC0FF3FE06BF.png866205i47C99927AFCE2243.png