UV seams visible
After multiple attempts to reimport the mesh with various UV arrangements I can't get this mesh to NOT show UV seams.
The mesh is imported from maya with smoothed edges, no layers or textures are applied. The seans are visible before and after baking, so not sure if baked maps have anything to do with it. Depending on the UV layout, some seams become visible, while others are no longer visible. The shape of the mesh doesn't allow me to keep it all together.
Screenshots added below to illustrate the problem.
This is where the stitches are visible:

This is where they are not visible, though there are seams there. Rearranging the UV's creates makes them visible here on the other hand.

This is the mesh with the current UV layout.

Please help me understand what this is. This never used to be a problem before the 2023 update.
