When baking textures, even on a flat surface, the curvature map detects the UV seams as if they were
In Texture Bake mode, even if the model’s geometry is perfectly flat, if there are polygon edges or UV seams within that flat area, the curvature bake still produces white lines.
Please let me know if there is a proper setting to avoid this or if it is a bug.
If it is a bug, I would like it to be fixed.
Thank you.
