Why are my UV maps not completely flat? and can't use UDIMS in my 3d model?
Hi I am using substance 3d painter to paint over my 3d model. I can only paint one object at a time (unable to load UDIMS) and the texture maps are not fully fitted into the box when i upload the export jpegs into blender model so the model doesnt come out great.


so two issues
1. my uv maps arent fully fitted into the box
2. I cant load UDIMS and paint across the 39objects that are attached together

this is the model. I think its because the objects are touching and thats what happens
I mainly want to paint and not dive deep into models
I opened the model in opengl, directx not sure what the issue is.
will include the model obj attached
