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Participant
January 9, 2026
Not Prioritized

Why does perlin noise fill only the shape of the first uv island

Hi,

Why does the perlin noise texture fill only the shape of the first uv island when dropped in? When I move or scale the noise, this seems to only affect the original UV island shape from when it was first imported. It's as though it has a mask already on it. I can't see any other layers or masks affecting this. I have just drag and dropped to the model and selected height. Maybe there's a workaround or something to get this dealt with on my project.

Any advice much appreciated!

 

873638i4EF65D2B6CF0043F.png

 

2 replies

Cyril Dellenbach
Community Manager
Community Manager
January 9, 2026

Hello @MarkThompsonAVF,

 

Drag and dropping a resource on the 3D model will make a Decal out of it. In addition, the resource you're using in your screenshot is a 3D Noise, which doesn't behave the same way as a usual resource and shouldn't be used as a Decal.

 

Therefore, I advise you to drag and drop the resource in the Layer Stack instead of the 3D model.

 

Best regards,

 

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participant
January 9, 2026

Also I'm running version 11.1.1

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