Participant
March 22, 2026
World Space Normal bake issue
- March 22, 2026
- 1 reply
- 74 views
Substance Painter 12.0.1
I have this issue where after baking all the maps look fine except world space normal (see first screenshot). The mesh is triangulated in Blender before export. And I have re-imported the FBX to blender to triple check this.
Must be some baking bug in painter? Not having a correct world space normal is really messing up all the smart materials, not sure how to fix it.


Attached my exported FBX if you want to test it.

