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js_chicago
Known Participant
April 2, 2023

P: (Mac) People masks selections are not as expected (Entire Screen or Square Area)

  • April 2, 2023
  • 144 replies
  • 22357 views

This was originally posted under "Bugs" but I really want this to be answered as a question. I will be happy to delete whichever post doesn't fit under the best category however! Thank you.

 

When using Lightroom Classic 12.2.1 with MacOS Ventura 13.3 (on a Retina 5K, 27-inch, 2020 iMac with the AMD Radeon Pro 5700 XT 16 GB and 72 GB of memory)...


I am getting the entire image selected when I try to use the "Select People" then choosing "Entire Person." Lightroom Classic allows me to individually select the hair, teeth, eyes, etc. as usual but when trying to select the entire body, the whole screen gets turned pink to indicate that the Lightroom thinks that the whole picture is the person.

I've attached two (redacted for privacy) screenshots of the "Subject" masking that still works as it should and the "Entire Person" mask that shows where the entire photo area has been selected incorrectly by the AI.

Anybody have any thoughts? Thanks!

This topic has been closed for replies.

144 replies

Participating Frequently
August 30, 2023
Thanks por your answer.

This is my system info:

Versión de Lightroom Classic: 12.5 [ 202308091523-68a7abd6 ]
Licencia: Creative Cloud
Configuración de idioma: es
Sistema operativo: Windows 10 - Business Edition
Versión: 10.0.22621
Arquitectura de la aplicación: x64
Arquitectura del sistema: x64
Cantidad de procesadores lógicos: 12
Velocidad del procesador: 2,4GHz
Versión de SqLite: 3.36.0
Utilización de CPU: 0,0%
Memoria incorporada: 32609,6 MB
Memoria de GPU dedicada que utiliza Lightroom: 98,4MB / 8147,2MB (1%)
Memoria real disponible para Lightroom: 32609,6 MB
Memoria real usada por Lightroom: 1218,8 MB (3,7%)
Memoria virtual usada por Lightroom: 1328,8 MB
Recuento de objetos de GDI: 644
Recuento de objetos de USUARIO: 2084
Recuento de identificadores de procesos: 3238
Tamaño de memoria de caché: 341,2MB
Versión interna de Camera Raw: 15.5 [ 1595 ]
Número máximo de subprocesos que usa Camera Raw: 5
Optimización de SIMD de Raw de cámara: SSE2,AVX,AVX2
Memoria virtual de Camera Raw: 265MB / 16304MB (1%)
Memoria real de Camera Raw: 266MB / 32609MB (0%)
Ajustes de PPP del sistema: 96 PPP
Composición de escritorio activada: Sí
Tamaño de previsualización estándar: 2560 píxeles
Pantallas: 1) 1920x1080, 2) 2560x1440
Tipos de entrada: Multitoque: No, Toque integrado: No, Pluma integrada: No,
Toque externo: No, Pluma externa: No, Teclado: No

Información de procesador gráfico:
DirectX: AMD Radeon RX 6600 (31.0.12027.9001)
Estado inicial: GPU para la exportación compatible de forma predeterminada
Preferencia del usuario: Automático

Carpeta de la aplicación: C:\Program Files\Adobe\Adobe Lightroom Classic
Ruta de la biblioteca: C:\Users\Usuario\Pictures\Lightroom\Lightroom
catalog SSanta\Lightroom catalog SSanta-v12.lrcat
Carpeta de ajustes: C:\Users\Usuario\AppData\Roaming\Adobe\Lightroom

Plugins instalados:
1) Plug-in de conexión al equipo de Nikon
2) Adobe Stock
3) Flickr
4) Luminar 4

Indicadores config.lua: None

Adaptador #1: Proveedor : 1002
Dispositivo : 73ff
Subsistema : e4511da2
Revisión : c7
Memoria de vídeo : 8147
Adaptador #2: Proveedor : 1414
Dispositivo : 8c
Subsistema : 0
Revisión : 0
Memoria de vídeo : 0
AudioDeviceIOBlockSize: 1024
AudioDeviceName:
$$$/dvaaudiodevice/SystemDefaultAndEffectiveDeviceName=System Default -
Digital Audio (HDMI) (High Definition Audio Device)#{comment}DVAAU-4201250:
Open the audio hardware preferences page.
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x83
Direct2DEnabled: false
GL_ACCUM_ALPHA_BITS: 8
GL_ACCUM_BLUE_BITS: 8
GL_ACCUM_GREEN_BITS: 8
GL_ACCUM_RED_BITS: 8
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 32
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: AMD Radeon RX 6600
GL_SHADING_LANGUAGE_VERSION: 4.60
GL_STENCIL_BITS: 8
GL_VENDOR: ATI Technologies Inc.
GL_VERSION: 4.6.0 Compatibility Profile Context 22.20.27.09.230330
GPUDeviceEnabled: false
OGLEnabled: true
GL_EXTENSIONS: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_texture_object GL_EXT_vertex_array
GL_EXT_compiled_vertex_array GL_EXT_texture3D GL_EXT_bgra
GL_EXT_draw_range_elements GL_EXT_point_parameters
GL_EXT_texture_edge_clamp GL_ARB_multitexture GL_ARB_multisample
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_NV_blend_square WGL_EXT_swap_control
GL_ARB_point_parameters GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_shadow
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GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_rectangle
GL_NV_primitive_restart GL_S3_s3tc GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shading_language_100
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GL_ARB_vertex_shader GL_EXT_blend_equation_separate
GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers
GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float
GL_ARB_texture_rectangle GL_EXT_framebuffer_object
GL_EXT_pixel_buffer_object GL_OES_draw_texture GL_EXT_framebuffer_blit
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GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_integer GL_EXT_transform_feedback GL_OES_EGL_image
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GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects
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GL_ARB_shader_stencil_export GL_ARB_shader_subroutine
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GL_EXT_debug_label GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader
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Greetings
Known Participant
August 30, 2023

It started for me when I updated my oS to Ventura. 

Participating Frequently
August 30, 2023

From what I, and others have said, this didn't start with a Mac update. This started immediately after an adobe update. While yes it could be a driver, it does appear that initially it is caused by adobe. Because not even an Rx 6600xt works.

johnrellis
Legend
August 30, 2023

@gingerhank

You've got a Mac with a Radeon Pro 5700, and others with that hardware report similar problems, unfortunately.  What I wrote before about this:

 

"Given the lack of similar reports here about Intel Macs with other graphics processors, it's likely the problem is a bug in the RX 5700 driver.  It's a four-year-old chip, and though AMD hasn't officially moved it to "legacy support", they may not be paying much attention to driver bugs for older chips. ... If the root cause of the problem described here is a bug in the Mac driver ... then Adobe has to wait for Radeon to fix it and then Apple to include the fix in Mac OS."

Participating Frequently
August 30, 2023

Attached are my screenshots from the LR Help-System Info. 

 

 

 

johnrellis
Legend
August 30, 2023

@Luis31972729l9jm, please do the LR menu command Help > System Info and copy/paste the entire contents here so we can see exactly which versions of hardware and software LR thinks you're running and important LR options that are set.

adriandavidpayne
Known Participant
August 30, 2023

For those who want to see it in action, there is a video!

https://youtu.be/NW7XMFakuM8?si=OaryGpj9aAN9nvlS

Participating Frequently
August 30, 2023

Buenos días:

he instalado Lightroom Classic en mi ordenador y las mácasas de cielo y personas no funcionan bien. Con el de cielo me dice siempre que no detecta ningún cielo y con el de personas selecciona siempre un rectángulo, no la cara:

¿podéis ayudarme a solucionarlo?

Un saludo,

Luis

 

 

Participating Frequently
August 29, 2023

Even on a hackintosh I am unable to update my driver as far as I know. I haven't checked but I will later this week to be sure but apple really hinders their own users way too often 

Participating Frequently
August 29, 2023

I have just chatted with Apple Support, who referred me to the feedback support section & I sent a request for them to PLEASE address this issue! I asked if Apple keeps communication lines open with the manufactuers of their computer components, but did not get a clear answer. It would surely seem that they would, in order to keep customers happy. I have spent too much time fooling with this & trying to figure this out, as thought I had changed a setting or something. When it first came out, it would separate people, but the software updates & apparently the driver no longer "gee haw" or "get along together". Wish they would get on this!

Participating Frequently
August 29, 2023

There are, but unlike PC we can't go in and update ourselves. We have to wait for apple to put the updates in an os update