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Participating Frequently
February 23, 2025

P: Limited Panning Frame rate

  • February 23, 2025
  • 6 replies
  • 535 views

Since I experienced a quick reaction and an actual fix deployed via these forums, I'll try one more.

 

I am observing that Lightroom panning is limited to a fixed framerate (potentially 60hz?), thus not utilizing high refresh rate monitors, in my case 120hz. This also causes significant issues when using G-Sync/FreeSync/VRR, causing stutters, cursor stutters, flickering, etc. This is due to the monitor trying to match the lower panning framerate that Lightroom has and constantly bouncing back to 120hz in my case.


I believe this works correctly and full 120hz is utilized in Lightroom Classic, but not in Lightroom CC. I'd appreciate a comment whether this can easily be fixed. I suspect someone has been hardcoding things 🙂

6 replies

EdgarasGAuthor
Participating Frequently
August 26, 2025

UPDATE: For some reason Lightroom is able to pan at proper 120 fps only when there is a Chrome based application running in the background and is not minimized. As soon as a Chrome based application is closed or minimized, Lightroom returns to a choppy 60 fps panning. This is weird behavior. Hopefully it helps.

EdgarasGAuthor
Participating Frequently
August 24, 2025

Hello,

 

I'd like to add an update to this post as I've tried the latest version after a while on a Windows machine again. I'm happy to report these findings:

  1. There is no more need to use the Nvidia Profile Inspector. It is now possible to use the Nvidia Control Panel or the Nvidia App alone to disable G-Sync specifically for Lightroom. Not sure if this was fixed by Adobe or Nvidia, but this is a very welcome improvement.
  2. Panning around a zoomed in 48mp image now works as intended on a 120hz OLED panel. No stutters, jitters or any other issues.
  3. There is a bug, where the panning framerate is limited when a new instance of the Lightroom application is launched and the previously worked on photo is loaded. However, once another photo is selected, the framerate limit is gone and it is back to smooth 120 fps again. This indicates that there is a clear coding issue and is very easy to reproduce: Open Lightroom, select another photo -> high framerate; Close Lightroom; Open Lightroom again, pan around the photo that loads up automatically -> limited framerate.
EdgarasGAuthor
Participating Frequently
April 1, 2025

Hi, I have given it another try today. On a 120hz OLED screen, simply dragging the Lightroom window with a photo open results in fluid motion, while dragging (panning) the actual photo in the Lightroom window is noticeably choppy. I have checked further with an FPS monitor and it seems that it is trying to hit 120 frames most of the time, but it is unstable, therefore resulting in a choppy experience. Well, I guess this now leaves the question whether this is an acceptable level of software development quality for Adobe.


Oh and Lightroom is not usable with G-Sync on. The only way to make it usable is to set GSYNC Application State to Force Off in the Nvidia Profile Inspector. This should be handled on the application level. Users shouldn't need to hack their video driver to use the software 🙂

Julie k
Community Manager
Community Manager
March 20, 2025

We haven't been able to reproduce this. Can you check to make sure that you have enabled "Use GPU for display" in Lightroom > Preferences > Performance panel? You might have to set it to Custom to check. Also, under Graphics Performance, you might want to set it to High Performance rather than Auto.

EdgarasGAuthor
Participating Frequently
March 3, 2025

Well, seems like I will still need to use Windows from time to time 🙂


I'll add some more information regarding the visual smoothness issues on Windows. Compared to the macOS version, all panel and UI animations seem stuttery in Windows, while everything is butter smooth on macOS.

 

I really wish the Windows version of Lightroom Cc would reach the same quality level that the macOS version is. Including a proper dark mode File menu.

Julie k
Community Manager
Community Manager
February 24, 2025

Can you be more specific about where you notice this? You mention panning... is it specifically a problem when you zoom into a photo and drag the image to focus on another area? Or is it broader than that? We're not hardcoding to a framerate, but something might be getting in the way.

EdgarasGAuthor
Participating Frequently
February 24, 2025

Yes, exactly that, when zooming into a photo and dragging the image around. It is visible that dragging occurs at a lower framerate than my 120hz display refresh rate, which also causes G-Sync to kick in and start limiting the refresh rate in order to match the application framerate, causing mouse cursor stutters due to refresh rate reduction and similar issues.

 

Unfortunately I won't be able to provide more feedback about this, since I moved on to exclusively working on macOS.

Julie k
Community Manager
Community Manager
February 24, 2025

Thanks, I've filed a bug & will have engineers take a look.