excessive "processing audio source" when exporting a Premiere Production through Media Encoder
[Premiere Pro 25.0, Media Encoder 25.0, After Effects 25.1 | Windows 11, i9-12900K, RTX 4080-S, 128 GB RAM]
When using Productions with Premiere Pro on our larger projects with multiple editors, and exporting the final compilation sequence with all scenes through Media Encoder, there's a step before the actual video encoding that says "processing audio source...[filename]", and this seems to take a weirdly long amount of time, and I can't figure out why or what ME is even doing at that time.
It'll perform this "processing audio source" task on both compressed and uncompressed tracks, and even rather short clips seem to take way longer for this "processing" to happen than it would normally take to export these as standalone files multiple times. It'll perform this "processing" for clips on muted tracks or submixes, and I've even duplicated a sequence, moved it to a fresh sub-project within productions, deleted all video tracks and half of the audio tracks...and exporting that stripped down sequence through ME will *still* perform "processing" on clips that have been fully deleted from the sequences I'm trying to export.
For a 40-minute broadcast, this has ended up taking anywhere between 5-15 minutes of "processing audio source" before it begins the actual export, which then takes around 20 minutes (which seems like a normal amount of time for my project and configuration).
I've only run into this issue recently; previous projects 6+ months ago never seemed to see this "processing" step take place, and I'm wondering if that's a Premiere/Encoder bug that's popped up, or if my project structure is causing this (listed below).
For reference, the final broadcast I'm trying to export is made of 12 "Scene1/2/3/etc" sequences, all laid into a "MAIN" sequence end-to-end.
Each Scene sequence contains:
- a number of dialogue, sfx, and music tracks;
- a small number of effects applied at the clip level and 1-3 effects applied at the track level through the Audio Track Mixer;
- a DIALOGUE, SFX, and MUSIC submix that all individual tracks are routed to with a Hard Limiter applied at the Submix level;
- and another Hard Limiter applied at the overall Mix level.
The "MAIN" contains the 12 sequences, simple MOV files overlaying the transition points, and a Hard Limiter on the Mix track in the Audio Track Mixer.
