Face Mask blur tracking and obsolete cuda?
For some obscure reason I don't quite understand. My premiere mask track for face blur is being painful and quite inefficient to run.
I haven't use that feature for a while now and probably last time wasnt with 2024 version, so my question is
Is mask track suppose to use cuda render? If so why is my GPU use staying to 0%, and CPU flying to 90 or 100%
All settings are in cuda with studio driver installed.
Spec, i7 6700hq, 64go ddr4, gtx1060 6gb , laptop win10, render to crucial M2 pcie 4to drive prores 422, os and soft on separate 1to M2 pcie drive.
I feel that performance are not what they use to be, this setup was enough to edit 4k on the go and now it's stutter with simple blur tracking on 1080.... Did updates kicked out support for 1060?
