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Participating Frequently
May 1, 2024

Face Mask blur tracking and obsolete cuda?

  • May 1, 2024
  • 3 replies
  • 212 views

For some obscure reason I don't quite understand. My premiere mask track for face blur is being painful and quite inefficient to run.

I haven't use that feature for a while now and probably last time wasnt with 2024 version, so my question is 

Is mask track suppose to use cuda render? If so why is my GPU use staying to 0%, and CPU flying to 90 or 100%

All settings are in cuda with studio driver installed.

Spec, i7 6700hq, 64go ddr4, gtx1060 6gb , laptop win10, render to crucial M2 pcie 4to drive prores 422, os and soft on separate 1to M2 pcie drive.

I feel that performance are not what they use to be, this setup was enough to edit 4k on the go and now it's stutter with simple blur tracking on 1080.... Did updates kicked out support for 1060?

3 replies

Participating Frequently
May 1, 2024

And also this powerplan seems to override the windows function "GPU setup" mer application, since mine was set to the 1060gpu for adobe programs but battery plan seemed to force it to Intel graphic...

Participating Frequently
May 1, 2024

Meant "kind of ennoying"...

Participating Frequently
May 1, 2024

I do have a beginning of clue... When tweaking the windows power management plan, I ve seen that Intel graphic management was set to "maximum".

I am trying with it set to "balanced" and "max battery life", it actually is better. Now I can see some 15 to 30 % activity going to GPU, mainly with 3d engine. CPU load is down to 50%-80% range and processing speed of blur tracking is getting faster.

Though I still recall it use to be faster than that before....

But somehow it shows that windows plan can override première pro settings about GPU use.... Kindoff enjoying since these power settings can change easily by accident!

I'll keep try and post if find anything else