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Known Participant
May 17, 2023

P: Max Render Quality - not functioning

  • May 17, 2023
  • 39 replies
  • 5420 views

Exports run as normal with Max Render Quality selected, but it has no decernable affect on quality of output. Primary use case is exporting UHD sequences at HD. The sequences contain some assets that are upscaled in motion settings on the timeline and then subsequently downscaled as part of the export. Previously using Max Render Quality has functioned similar to AE's continous rasterization and subsequently exports of upscaled-then-downscaled source material show no quality loss compared with the original source file. However, in the current version there is a noticable quality drop as if Max Render Quality has not been checked.

 

Premiere Pro Version 23.5.0 (Build 56)

Media Encoder Version 23.5.0 (Build 51)

 

MacOS Monterey Version 12.4

Mac Pro (2019)
Processor 3.2 GHz 16-Core Intel Xeon W
Memory 192 GB 2933 MHz DDR4
Startup Disk Macintosh HD
Graphics AMD Radeon Pro Vega Il 32 GB

 

39 replies

Known Participant
October 20, 2025

Just checking in to see if there is any update on this. Really starting to affect more and more everyday workflows for a few years now.

Participant
July 16, 2025

FIX IT ADOBE.

Legend
July 16, 2025

GPU acceleration can be turned off temporarily at launch. Press Shift while starting Premiere Pro, and you should see that option.

Brice5C88Author
Known Participant
July 15, 2025

You know what's worse - in the current version the work around I was using (of disabling GPU acceleration) is no longer possible. GPU is permanently turned on it appears.

koljae4216091
Participating Frequently
July 15, 2025

Guys, this bug is still there, even in the newest release of the 2025 version. Kind reminder: this bug started in the 2023 version two years ago!!

koljae4216091
Participating Frequently
April 2, 2025

Same here. Still no bug fix.

This issue is around for too long now. Please find a solution for it soon, dear Adobe employees!

Participant
March 26, 2025

It definately has something to do with CUDA. CPU MRQ works fine - just that renders take FOREVER.

Participant
March 26, 2025

Still having this same issue. Unacceptable. Has this been fixed?

jamieclarke
Community Manager
Community Manager
October 30, 2024

Updating Status

Known Participant
May 22, 2024

@R Neil Haugen 
That is, 10 years ago, the GPU skylink worked on Lanczos 2, and now 10 years later only the CPU and only "variable-radius bicubic".
Yes, and you don't need a GPU, it was in CS5... everything will be rendered by CPU.