Premiere Pro freezes on external monitor when Windows enumerates “Display Audio” endpoint
Environment
Laptop: Dell XPS 16 9640 (Intel Arc + NVIDIA RTX 4060 Laptop)
OS: Windows 11 Version 10.0.26100 (Build 26100)
Premiere Pro: 25.4.0 – Build 99
Display setup: external monitor via USB-C hub → HDMI (reproduced with two different hubs; sometimes OK with a different hub or when only the monitor is attached)
Audio in Premiere: MME, Default Output = Speakers (built-in), Default Input = No Input, 48 kHz
Issue
Premiere becomes unresponsive (preview freezes, UI lags; requires hard power-off) when Windows detects/activates the monitor’s audio endpoint (“HD Audio for Display Audio”) or after a USB/Display re-enumeration, only when launching/using Premiere on the external monitor. On the laptop’s internal screen, it’s OK.
Most reliable reproduction
- Cold boot with external monitor connected via USB-C hub (sometimes also another 5V USB device like a cooling pad on the same hub).
- Sign in and launch Premiere Pro.
- Start playback in the timeline → Premiere freezes. (Often coincides with Discord’s toast: “New Audio Device Detected: HD Audio Driver for Display Audio.”)
Expected
Premiere should open and play normally regardless of external display/audio endpoint changes.
Observed
Preview and UI freeze; the whole system can become sluggish or hang.
If the monitor’s Display/HDMI Audio devices are disabled in Windows Sound/Device Manager, the issue often disappears.
If I launch on the internal display first and then drag Premiere to the external display, it often works.
Workarounds/mitigations tried
Windows Sound: disable all Display/HDMI Audio endpoints; keep Speakers default (also for communications).
Premiere: MME, No Input, 48 kHz; Mercury Transmit OFF; H.264/HEVC Decoding = NVIDIA, Intel OFF; Renderer = CUDA.
System: HAGS OFF; overlays off; USB selective suspend off; USB hubs set to not allow power saving.
Hardware: changing hub, or connecting the monitor only; using USB-C → DisplayPort dedicated cable helps; problem also triggered by powering a USB fan on the same hub at boot.
Disabling MPO: no change.
Hypothesis
A device-change (re)initialization of the audio endpoint on the external-display path during Premiere’s initialization leads to an audio engine deadlock (especially when GPU/display are also being initialized).
Request
Please investigate Premiere’s handling of audio device change during startup/preview on external displays (MME path), and advise on any fix/patch or recommended settings.
Thanks for your help.
