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July 9, 2022

Skinned Meshes are imported incorrectly (not glTF spec conformant)

  • July 9, 2022
  • 1 reply
  • 146 views

It seems that in some cases, glTF files with skinned meshes import incorrectly in Stager, producing wrong results.

 

This file exhibits that problem: https://github.com/prefrontalcortex/glTF-Sample-Models/raw/carbon-frame-bike/2.0/CarbonFrameBike/glTF-Binary/CarbonFrameBike.glb

 

It looks like Stager is not respecting the glTF spec here, which states that the transform of skinned nodes is irrelevant - their bones are the only thing that affects how the resulting mesh looks.

 

 

Actual (in any other glTF viewer I tried):

1 reply

_herbst_Author
Participating Frequently
July 9, 2022

Stager Build 1.2.2-20220621.r.5262-fd37d0d