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Participant
October 14, 2023
Open for Voting

Cubic Environment Maps, Reflection Maps and Textures

  • October 14, 2023
  • 3 replies
  • 460 views

Having AI understand how to create Cubic Environment Maps, Reflection Maps and Textures for 3D application would be great. Textures seem to have moderate sucess already, but it would be good to have a way to define scale of the texture. I think "Seamless Tile" already works, but if not, that is helpful too.

3 replies

CMass
Community Manager
Community Manager
October 16, 2023

@JasonGGorman do you have an example of something I could reference or try? I was talking to my colleague, and they brought something similar up after talking to someone at MAX.  They couldn't remember the exact name of the style. 

Participant
October 14, 2023

Yes, I saw that and it is cool. Not exactly what I was talking about, but even cooler in some ways!

CMass
Community Manager
Community Manager
October 14, 2023

Check out this Adobe Firefly Exploration: https://youtu.be/_sJfNfMAQHw?si=ovXnd_-TH1V_bP0d&t=36