3D World and Object/Camera axis animation switch, even numeric.
3D World and Object/Camera axis animation switch, even numeric.
When animating 3D it is often extremely hard to animate objects over their own axis.
You can somewhat do this with the switches above the viewport but they don't seem to really work properly.
I'd like to be able to determine myself if a camera or object flies over it's pre rotated axes or over the world view axis.
In numeric applications it is even worse to try and make an item fly over it's own pre rotated axis. The adobe tool badly garble the pure numeric values as they can be found in real 3D software.
