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Participant
October 16, 2022
Open for Voting

Allow audio to be controlled via Essential Graphics

  • October 16, 2022
  • 49 replies
  • 6320 views

There doesn't seem to be any way to make audio editable in a mogrt, would be great to be able to do things like link audio levels to a checkbox to make it possible to enable/disable through the Essential Properties etc.

 

Currently manipulating audio with Essential Properties appears to be impossible

49 replies

Participant
May 15, 2023

Switching on/off different audio layers would be great. My company provides pre-rendered video assets for vendors to use with the audio included in the files. With mogrt templates this would allow languages to be changed and graphics to be changed and items with different audio to be switched on or off in the template. For example, if a logo animation is switched off then the audio would be switched off too, but it would keep the other audio tracks that have been switched on.

Shebbe
Community Expert
Community Expert
March 16, 2023

Adding my voice to this!

We do a lot of projects that are set up to be rendered in a dynamic way. The enduser selects which edit, changes copy and uses it for specific markets/languages. It would be awesome to be able to include audio too for dynamic switching. Not only for possible language variants but also animation sfx could be swapped this way.

Participant
March 15, 2023

I will toss my request for controllable audio in MoGrT as well

 

My need is for my lower 3rds Essentials package to have specific audio to pair with a single name, two names, three names, etc... At current, the visuals/volume of each option is controlled by an on/off Checkbox. However, although the visuals change in Premiere, the audio remains locked. It will not actively run the 'change the dB to 0' expression that I have linked back to the on/off Checkbox.

 

This means making a 'no brainer' drag/drop mograph package requires the end user to first apply visuals and then drag in audio to match, which adds unnecessary steps and will inevitably introduce user errors.

 

So, yes. Please allow Essentials to control everything in the comp, not just visuals!

Participant
January 23, 2023

Of course we need this feature, it would be way better to onboard sounds variants within comps and set them through essential graphics.

Pretty much everything should be controllable this way, this is the foundation of any components based architecture, same as "props drilling" in web development.

Hope it will be solved for the next iteration 🙂

andreask85831847
Participating Frequently
December 28, 2022

Well, I have found many occasions already, where I would have liked to have flexible sound effects.

Say, you create a MOGRT, which has controls for certain timings in order to entertain varying needs on the PP side (longer/shorter voiceover section, longer/shorter footage to overlay etc.). I do that all the time through expressions. Now, in AE you can easily link an audio snippet/SFX to a variably timed event, like the start of a certain animation sequence or whatnot. All well.

But in PP, with all other timing related controls still working, the audio placement is immutable. That doesn't make sense to me from an application point of view. You are left with two options: 1. Use the MOGRT in PP to find the desired values and then export it from AE as footage, or fumble all the wanted audio into the right positions on a PP audio track.

Both defeat the purpose of a MOGRT.

garrettmsmith3
Participant
October 24, 2022

I would also find this a feature that would be greatly helpful to be implemented. Currently, I'm having to make multiple instances of the same mogrt to cover off the audio versions. The brand has a specfic timing for the sound design, which they do not want altered by the editors. (Granted they can still mess it up in their edits, but then they have to take an extra step to do that, making it less likely overall.)

JohnColombo17100380
Community Manager
Community Manager
October 17, 2022

Hi @JLEBGames,

Thank you for making this report. Audio is not currently supported within MoGrTs or Essential Graphics/Properties, so I've moved the post to our Ideas section.

 

What kinds of use cases would you have for modifying audio in MoGrTs? Would it be something you use in every project or only occasionally?

 

Thanks again,

- John, After Effects Engineering Team 

JLEBGamesAuthor
Participant
October 17, 2022

It doesn't work if the comp is nested. 

Dan Ebberts
Community Expert
Community Expert
October 16, 2022

Couldn't you just add a checkbox to your audio layer (and Essential Graphics) and add an expression like this to the audio level:

effect("Checkbox Control")("Checkbox").value ? value : [-192,-192];