Bend/Twist deformers and Boolean operations for the new 3D shapes
Two things that would make a huge difference:
Bend / Twist deformers
Right now extruded shapes are completely rigid. It would be really useful to have simple deformers like bend and twist so we could curve ribbons, banners, UI bars, arcs, etc. directly inside After Effects.
These are very basic modifiers in most 3D tools, but in AE the only options are exporting to Cinema 4D, or using blender, using plugins, or building awkward workarounds with multiple layers.
Boolean operations for 3D shapes
boolean operations (subtract, intersect, union) for extruded shapes.
For example: cutting holes in a 3D object , creating frames or cut-outs , combining shapes into more complex forms
Right now there’s no way to do that in AE’s 3D system, which makes the modeling side of it very limited.
Even basic tasks often require switching to another program, which breaks the workflow.
deformers and boolean operations would make the system much more practical for everyday motion graphics work.
