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JBJB1029
Known Participant
August 16, 2025
Open for Voting

Using Face Measurements Data to Drive Mask Animation

  • August 16, 2025
  • 0 replies
  • 61 views

I'm proposing an idea for an After Effects improvement: a more direct way to use the existing Face Measurements data points to drive mask animations. Imagine creating "Annoying Orange"-like videos more easily!

 

After Effects already excels at face tracking and provides incredibly detailed "Face Measurements" data, all relative to a designated "Rest Pose" frame. This includes crucial information like:

  • Face Position: Offset values along the x, y, and z axes.
  • Face Orientation: Three-dimensional orientation along the x, y, and z axes.
  • Left/Right Eye Measurements: Eyebrow Distance, Eyelid Openness, and Eye Gaze (X, Y).
  • Mouth Measurements: Offset (X, Y) and Scale (Width, Height).

Currently, after extensive searching, there isn't an explicit or straightforward method to directly import or paste this "Face Track Points" keyframe data (especially for specific features like the mouth) onto a mask. While general track data can be copied and pasted as text, and methods like "Points Follow Nulls" exist, a dedicated feature to convert the detailed Face Measurements into a manipulable mask path would be revolutionary.

 

Therefore, my idea is to empower users to directly utilize detailed face measurements, such as those for the eyes and/or mouth, to dynamically create and animate masks. This feature would be particularly beneficial when masks are applied with an "add" mode. What are your thoughts on this potential enhancement? Do you foresee other practical applications, or are there existing methods that achieve similar results?