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February 7, 2023
Open for Voting
All Behavoirs need to be applied to the active layer detemined by swap set and cycle layers
- February 7, 2023
- 2 Antworten
- 204 Ansichten
When I added smooth head turns and multiple body views to my character, I run into the issue where I have to add certain behaviors, such as eye gaze, face, body and limb IK, to multiple layers in order for them to work.
On head, I have "smooth" head turn setup using the head views tag and the cycle layers behavior. Inside each head view layer, I have a 2-frame cycle consist of the main head drawing and an in-between head drawing that gets cycled during head turn. The issue I'm having is that if I just add the eye gaze and face bahavior to the root of the character, the behaviors only gets applied to my first drawings inside the head view layers. To solve this, I have to add the behaviors directly to my second drawings.
I have a similar problem with my swappable bodies. I have front, left and right bodies that can be swapped using triggers. Although I have to add body and limb IK behaviors directly to the three bodies in order for the IK and the body tracking to work.
As a result, I have so many duplicate behaviors to manage while recording. If behaviors can be applied only to the currently active layers, users can eliminate the redundancies.
On head, I have "smooth" head turn setup using the head views tag and the cycle layers behavior. Inside each head view layer, I have a 2-frame cycle consist of the main head drawing and an in-between head drawing that gets cycled during head turn. The issue I'm having is that if I just add the eye gaze and face bahavior to the root of the character, the behaviors only gets applied to my first drawings inside the head view layers. To solve this, I have to add the behaviors directly to my second drawings.
I have a similar problem with my swappable bodies. I have front, left and right bodies that can be swapped using triggers. Although I have to add body and limb IK behaviors directly to the three bodies in order for the IK and the body tracking to work.
As a result, I have so many duplicate behaviors to manage while recording. If behaviors can be applied only to the currently active layers, users can eliminate the redundancies.
