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Participant
February 7, 2023
Open for Voting

Allow keyframing using draggers

  • February 7, 2023
  • 1 reply
  • 120 views
The workaround for keyframes (using the transform behavior) being used in draggers is good. The problem I run into is now both objects marked (like the elbows) are rotating using the transform tool (because ARM IK is set at the body level). Posing arms would be a lot easier with the ability to set keyframes for arms or wherever draggers are.

1 reply

Participating Frequently
February 7, 2023
This is astonishing to me, that this feature is not available yet! Without this, I'll never be able to do a bit more complex animations. For instance, I want to let the character stand up, and want to keyframe every dragger.