Open for Voting
Hands "ground" and independant movement
There's an option to attach the feet to the ground, but it would be really helpful to have hand controls like that too (to a table, a desk, etc.) so it doesn't go all weebly-wobbly during animation.
Also, having a separate Handle/Behavior for hands would help to follow the movement capture in-cam and help sell the movements and not be only a floppy continuation of the arms.
I saw a lot of problems too with a 3/4 character, arms are suuuper hard to animate. I've change them from already bent to kinda bent and it kinda fixes things, but to get from a file for client approval to animation, it takes times to adjust them so the result is the same. If you can figure something magic out, great (if not, I am probably sure you're doing the best you can).
Thanks!
Also, having a separate Handle/Behavior for hands would help to follow the movement capture in-cam and help sell the movements and not be only a floppy continuation of the arms.
I saw a lot of problems too with a 3/4 character, arms are suuuper hard to animate. I've change them from already bent to kinda bent and it kinda fixes things, but to get from a file for client approval to animation, it takes times to adjust them so the result is the same. If you can figure something magic out, great (if not, I am probably sure you're doing the best you can).
Thanks!
