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Participant
February 7, 2023
Open for Voting

Hold position of draggers when puppet is armed

  • February 7, 2023
  • 3 replies
  • 125 views
I find it very frustrating when wanting to add more detail to arm motions for example that I can't see the previous position I'd recorded without un arming the puppet.

For example, if I want to create a simple wave motion and have set a basic position for the arm but then want to add some extra motion to it, I struggle to match the original position to then add the extra piece of motion.

The only way I can see the original position is to unarm the puppet - hold the position in my mind, arm the puppet, and try to match it with the extra piece of motion I want to add.

Is there no way that when working on a puppet, the dragger positions can remain visible without unarming the puppet?

This would really allow for finessing of dragger positions and consequently, the motion.

3 replies

Participant
February 7, 2023
Having multiple dragger behaviors usually helps with this. Like having one dragger behavior for the main pose, then having a second one only for touchups if the initial one isn't perfect. Easy to get lost over which dragger has what part of the transform, but it can allow for more nuanced motion that can change in subtle ways over time if done right. Just have to be careful with it. I usually have at least 3 at any given time, and it can be easy to get myself confused about which behavior a bad motion's on.
Participant
February 7, 2023
Yes, that's great. It's like onion skinning 🙂

Thank you
CoSA_DaveS
Adobe Employee
Adobe Employee
February 7, 2023
It's not ideal because you still have to disarm the puppet first, but does Scene > Take Snapshot (and the corresponding Scene > Show Snapshot) help?