Open for Voting
Hold position of draggers when puppet is armed
I find it very frustrating when wanting to add more detail to arm motions for example that I can't see the previous position I'd recorded without un arming the puppet.
For example, if I want to create a simple wave motion and have set a basic position for the arm but then want to add some extra motion to it, I struggle to match the original position to then add the extra piece of motion.
The only way I can see the original position is to unarm the puppet - hold the position in my mind, arm the puppet, and try to match it with the extra piece of motion I want to add.
Is there no way that when working on a puppet, the dragger positions can remain visible without unarming the puppet?
This would really allow for finessing of dragger positions and consequently, the motion.
For example, if I want to create a simple wave motion and have set a basic position for the arm but then want to add some extra motion to it, I struggle to match the original position to then add the extra piece of motion.
The only way I can see the original position is to unarm the puppet - hold the position in my mind, arm the puppet, and try to match it with the extra piece of motion I want to add.
Is there no way that when working on a puppet, the dragger positions can remain visible without unarming the puppet?
This would really allow for finessing of dragger positions and consequently, the motion.
