Feature Requests
Recente
When using an audio track and a transcript, whenever one does not match the other, currently, it doesn't do anything at all. So your puppet just sits there with his mouth closed during those sequences where there is a conflict between transcript and audio.What would be immensely helpful would be a way to tell the lip sync process to, whenever there is a conflict, just use the audio or just use the transcript for the lip sync visemes generated, or nothing at all, like it is now. This way, there is at least something to work with in those cases rather than nothing.
I would like to be able to use my own photo as a background for your character animator.
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I am trying to make rope arms, where when you grab the hand the arm dangles from a hinge on the hand and from the shoulder. This is impossible however because when you grab something, that part remains fixed in a certain position. This creates some weird bending on the arm by the hand. (The hand always points downwards). This could be usefull for all sorts of stuff.
If I need to explain why/how you can improve your productivity...You already started to waste resources rather than put your greed aside for a moment and focus on better/affordable service/product. Thanks, and have a nice day.
I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a whole new replay.
Debería ser posible agregar algún texto y si el mismo se puede animar mucho mejor. Utilizo la herramienta para hacer tutoriales educativos y si quiero poner un texto debe importarlo como png o psd.Saludos
I love to be able to have an independent Hand connect to an independent forearm to an independent upper arm. etc.
Sometimes its necessary to see how puppets interact. When you select and arm multiple puppets in the timeline there are no controls in the panel.
We can set blending modes in the puppets levels, but i think it would also be nice to be able to blend the layers in the timeline section.
Fuze and character animator will be work together ?
I have a giant mustache so its hard for the camera to tell during silent moments if my mouth is neutral, smiling or open. would be great if when editing a recording you could select which of the silent mouth shapes that shows, rather than having to rerecord those parts.
On a big project, is kinda hard to look through every group of layers in order to fix or change the Triggers and Swap Sets.And sometimes we have to work with duplicated triggers to do something like running a Replay and a Layer Cycle at the same time.What if we have a robust Triggers Panel, based on Adobe's "Keyboard Shortcut" window. So the user could search and attachhis triggers to the keyboard, without worring too much about the Layers Hierarchy.It could even be color coded, like on the Mockup image Attatched
Currently layers that contain Illustrator symbols are not parsed correctly in Character Animator showing only one instance and recognising the layer name.It's useful to be able to include Illustrator symbols to avoid creating and editing multiple times the same artwork (e.g. eyes, pupils, eyebrows, etc.).I hope this is considered as a compatibility feature request and gets added to the backlog.Best
Is there a Traditional Chinese version for this software?cos I was given a Simplified Chinese one despite the fact that my computer system is using Traditional Chinese.
adobe character animator should only have the head and body turn because they give more details to the scene , plus in such huge software how can small feature be missing like that .
A set of basic behaviors likely to be used repeatedly...BounceRotateJiggle (with some kind of randomization)With parameters like duration, speed, randomization, ease in/out...etc...All I can think of at the moment but I'm sure there's more ones likely to be used repeatedly.
Greetings: My name is Ken Wampler, I've been a member since 8/28/2015. I don't have a suggestion for software changes for CA (not currently anyway), but for user experience. I've been working on a video for sometime now and I have two charactors which I have done the voices for. I have a need for third charactor which I chose the Caufman charactor to play because he could walk. I needed a voice actor for this and went to fiverr.com for this. I was disappointed with the results. I now see the difficulty in getting good voice matches. You have a load of puppets for use on your website and on Daves. I haven't seen any of these appear in videos on youtube. maybe because others have same problem. I have thought of this before, but more so after my recent experience, that it might be possible for CA users to have a place to upload charactors with their voice interpretations of these puppets and others might hire them for their projects. I think this is a big problem for CA users getting vo
Premiere Pro has an option to reset the sliders of Lumetri Color when you hit twice on them. Your developing team could add this functionality to all the sliders of all the effects of all the Adobe video & audio apps.It could be awesome 😉TKS, Adobe
It would be amazing to be able to implement the puppets inside a website, can we have this please?! 😄
When a take is selected in the timeline, just the parameters for the clip(s) are shown, eliminating the hunt for the specified parameter.Deselect clip(s) to show all parameters.
Change the clip when you use the scroll button on your mouse
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