Under Review
Inverted variables
One thing that I could see to be helpful, not only in my puppet designs, but just generally in character animator is the option to invert the way the camera reads the facial movements. How I see this working is to create a little check box that says "invert" next to it, and all it does is invert the way the assets of your puppet reacts to your face.
Nutcracker Jaw: Invert [ x ]
Examples:
Nutcracker jaw closing when your mouth is open.
Eyes looking left when you look right.
Eyebrows moveing down when you rais them.
It's a very little thing, but I can see some very intersting applications that this could be used for.
Nutcracker Jaw: Invert [ x ]
Examples:
Nutcracker jaw closing when your mouth is open.
Eyes looking left when you look right.
Eyebrows moveing down when you rais them.
It's a very little thing, but I can see some very intersting applications that this could be used for.
