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Substance Sampler 4.2 has a new feature for linear upscaling. Although I would like to see the option of only upscaling a masked region that and the option of removing blur from areas of an image which typically is done using upscaling.
Hello! Perhaps my question has been asked here more than once, but unfortunately I have not found a solution. I need to export textures from Substance Sampler (the latest version of the program) in resolution 8k. I import textures in resolution 8k, do something with them and need to export in the same way in 8k. Thanks in advance for the answer!
Please add more possibilities for custom pattern in Pattern filter.Adding Offset X and Y properties and more can enhance process of creating pattern.
过滤器和材料应翻译。 现在只有界面被翻译了
The official onboarding videos (https://substance3d.adobe.com/tutorials/courses/First-Steps-with-Substance-3D-Sampler) use the old version of the Embroidery layer and nowhere is it mentioned that these options are no longer available or that the Legacy plugin has to be installed to follow the tutorial.
I think including "Text to Material" Al future in Sampler can do great work. That also can be included in Adobe Firefly Upcoming Updates. Is it possible for Substance?. Thanks
Octane is about as popular as Redshift is for Cinema 4D, so it would be great to have Octane map exports as well. Here's a breakdown of the maps for the universal material in Octane. The numbers in brackets (2.2), (1), etc, are gamma values: Here's some official documentation on the universal material in Octane: https://www.behance.net/gallery/102948251/Octane-Universal-Material-Guide-Starter-Filehttps://help.otoy.com/hc/en-us/articles/9044388395803-Universal-Material-Build-Guide Thank you 🙂
So we know the power of AI with creating variations of images (Midjourney, etc). We know it can be done. The Substance suite already has some useful cloning tools that let you do this sort of thing in a manual way, but it's far from perfect. Imagine though, you scan a 3D asset (let's say a brick for example), and Sampler can automatically generate infinite variations of this brick texture for you by intelligently moving around pieces of the texture, similar to how you would do it manually with the cloner tool if your goal was to re-arrange the surface to look unique so when you put the two bricks side by side they look like different bricks, but in a more sophisticated way. That would be extremely powerful! Instead of having to scan 10 different assets, I could scan one of them and create 10 variations of textures. I think this is the future of this sort of a product. AI assisted asset generation is the future, and hopefully you guys can be one of the first to accomplish it.
I know that the color panel should be closed by clicking in the blank space, or confirmed! However, it seems a bit inconsistent with the usage logic, which is a bit confusing for beginners. I only know that the PS color panel will have a confirm and cancel button!I'm just suggesting!
Due to the fact that the fixed shortcut keys for Sampler are a bit different from 3D Max, mainly for rotation, but I cannot change them, which can make me switch back and forth between different operating habits. I feel that it is always not suitable! So I suggest that you can support custom shortcut keys. Currently, most software supports custom modification shortcut keys!
So far I've noticed Sampler displays filter presets differently it seems depending on the amount of presets available: when only a few presets, it renders them so they appear visually, which is fine. When there are more presets, it displays them in list. This is a problem when there are many presets (like more than 10 etc.) at this takes a lot of vertical space before being able to edit the filter parameters. Another problem is Sampler does not respect the ordering of presets made in Designer, it sorts them alphabetically, which contradicts the custom sorting ability Designer provides. So my requests are:1/ Display long preset list in a combo box, as this is the case in Designer or Painter.2/ Respect the ordering of presets made in the SBSAR.
Sampler doesn't display parameter descriptions for custom filters. This is very inconvenient for users of these filters not to be able to access this inline help. Please add support for parameter description in Sampler.
Hi there.In sampler atm is not possible to create custom folders in the asset browser, the only way is to sync a folder from the local disk which is kind destructive if the same asset is shared thru multiple projects (I don't want to have the copy of the same file in multi folders)So if you can add this feature I would appreciate it.Thank you
How can I export a board of material from Substance Sampler?It was possible from Alchemist, as you can see from the screenshot attacched.Please, let me know.Thanks for your kind help.
The Assets panel need to have Sidebar Icon for docking it. For now, from the point of UX, it not enough convenient to show/hide this panel. Some time we need to do 2-3 step to show up Assets Panel. I dock Assets Panel to Project Panel that allows to show up it quickly. This can be also set as default layout also.
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