Live AO and height to normal map/lighting adjustment layer .
Would be so helpful. I know I can use bevel/embos filter to make something like that but it looks so bad , blurry and inaccurate. Can we just have height to normal map live filter based on Sobel math as well as edge detecting . Working on the fly why we edit and move around the layers beneath. Should be no probalem for modern GPUs. Or just let us do our own live filters and adjustment layers based on sbsar. Current implementation of sbsar is absolutly useless.
