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Participating Frequently
September 30, 2011
Released

P: Mirror Paint/Symmetric/Seamless Tile Paint Function

  • September 30, 2011
  • 165 replies
  • 5163 views

Photoshop could use a interactive Mirror Paint and Seamless edge/border painting function. Painter has had this feature for about 10 years now.

165 replies

Participating Frequently
December 14, 2011
Inspiring
December 7, 2011
This is a much needed feature in Photoshop. If this feature does get pushed through (fingers crossed) please please please consult with someone from the games industry. Everyone here has the right idea but if this tool gets implemented poorly it would be more of a hassle than a help. That said this would be one of the biggest breakthroughs in Photoshop sense layers.
Participating Frequently
December 6, 2011
radial (doing wheels) as well

This is why the feature should probably be as low level as possible with perhaps 2 quick templates

example
Inspiring
December 5, 2011
real time Symmetry.
Photoshop really need Symmetry, a lot of other programs have this!

Inspiring
December 5, 2011
I totally agree with people here, Photoshop needs this functionality. I work as a game developer and the ability to easily create seamless textures would save me countless hours weekly and monthly.
Inspiring
December 5, 2011
Ive been wondering where this feature is since photoshop 7
dav3punkAuthor
Participating Frequently
December 5, 2011
exactly. Adobe product "managers" should look at other apps. Painter does this function really well. Seamless tiling should be a "mode" that you paint in. All the tools work in this mode and allows you to wrap paint, and maybe even offset/scale the canvas in real time. Filters would probably have to be applied as smart filters though.
Inspiring
December 5, 2011
Obviously, the whole point of having this wrap is to allow Tools to be used seamlessly from one side of the image to the other... but also we need to consider the use of Layer Styles, Filters and Effects that typically stop at the borders. They need to perform continuously and seamlessly across the image boundary as well.
Inspiring
December 4, 2011
This is what i meant from the start 🙂

http://dl.dropbox.com/u/1415501/Polyc...
Inspiring
December 4, 2011
Yeah, you'r right.. I had 3*3 in thought at first. Don't know why i didn't put it in..