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Participating Frequently
April 6, 2011
Released

P: Pro Retouchers need better Liquify

  • April 6, 2011
  • 46 replies
  • 1787 views

Liquify needs an update to support:
1. Smart Objects
2. Command (control) F for redoes
3. Mesh speed-up

All of these issues are critical for high-emd professional retouchers who work with very (2 Gb plus are common) large layered files. Smart Object support would allow them to return to a move and refine. Command F repeat would allow them to apply the same move to multiple layers as needed, and finally the Save & Load mesh is painfully slow - so slow that many retouchers are forced back to CS4.

Liquify is used a LOT to make the beautiful more perfect - but it needs some attention to bring it up to speed with the power of Puppet Warp.

Thank you!

46 replies

Reynolds__Mark_
Inspiring
July 24, 2012
There are reasons why this is presently impossible Teekay. The graphics card would have to render any layer blending modes, styles, ad*stments opacities of a multiple layered file on the fly while you do your editing.
Inspiring
March 25, 2012
It's in a popup window still. This is still pretty terrible... it's faster and has something closer to the Alt/Option+Right-Click and drag resize brush feature (but it's clunky and half-baked), and a way to hide half the options.

Liquify is modal, but it should NOT still be in a plugin window. Know what else is modal? The brand new Blur Gallery (Field+Iris+Tilt-Shift).

There are reasons we are complaining besides it being silly to have a popup window. We can't toggle visibility of other layers while 'Liquifying'. We still can't use Liquify with our Smart Layers. Now that the UI is (potentially) dark, there's yet another drawback to the popup. The list goes on and on, and there would be plenty of benefits for this to be outside of a popup window... and virtually no drawbacks.

There is no excuse for not getting around to this come CS6.5 if it exists or CS7. Please actually listen to the community and not give us a half-baked implementation yet again.

You guys have lots of time to add bloat to the software (video editing), but you still don't put real time into fixing something like this that has been clunky for years.
Edward Caruso Photography
Participating Frequently
March 2, 2012
i think i've made topics about it, I'll have a look. It has alot of potential I just think it is very basic (and constricting in what its good at) as it is now.
Inspiring
March 2, 2012
Puppet warp uses a pseudo-modal state, similar to text and free transform. Yes, it needs a few more enhancements as well. (and probably deserves it's own topic: hint, hint)
Edward Caruso Photography
Participating Frequently
March 2, 2012
Yes Liquify is great as it is functionally - speed improvement and other enhancments are welcome but it does not need to leave its modal state. I want to see Puppet Warp in a modal state so it gets proper mesh saving and loading like Liquify. This is one thing that prevents me from spending much time with PW. I'll go into my bezier curves transform idea elsewhere.
Inspiring
March 2, 2012
Liquify needs a modal state to change out tools, offer other controls, remove tools and controls that don't apply, and commit the final result --- so it might as well be in a plugin.

And you didn't provide any specific or useful information about what it is lacking.
Participating Frequently
March 2, 2012
it`s still inside an ugly plugin pop-up. it`s fast but still lacks many useable and helpful features found in many other pieces of software which are just as fast. but it`s a step in the right direction 🙂
Legend
February 2, 2012
Check out this sneak of new Liquify features:

Reynolds__Mark_
Inspiring
January 24, 2012
Yes Puppet Warp looks like a rushed feature. Large files.. forget it. The problem is, it is displaying a high res image in real time, and allowing distortions within the image window.
Edward Caruso Photography
Participating Frequently
January 12, 2012
Hmm - hair might be a good use for PW, never tried that. Hair doesn't work well in Liquify for me at least. I wish there was a way to lock the mesh so it doesn't rotate w/o having to place a million points all around. And I'd rather stretch the mesh with Bezier curves than pulling those unresponsive pin points. To me it takes a good pull before they move so it doesn't seem that precise to me.