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Participant
Nov 11, 2026 11:01 AM UTC
Open for Voting

Add Curves and HSL Secondary to Color Mode

The new Color panel in Premiere is a complete mess and it lacks some very crucial tools. It is insane how this has now replaced Lumetri Color as the main way to edit colors. This is definitely not a finished workspace. I bet no one in the team behind Color Mode has actually done any color grading.

There’s two features that NEED to be added ASAP.

  1. Curves. Just traditional contrast curves. This is the most vital tool for tweaking contrast in your shots. This needs to be in there.
  2. HSL Secondary. At the moment we can select ranges based on either colors or brightness values and tweak those. This is definitely not enough. If I want to select skin tones with a specific hue, saturation and luminance value, I can not do it right now. This is just crazy. If I want to do a teal and orange look without affecting skin tones, but affecting everything else, that is impossible right now.
    EDIT: I just found the HSL mask tool under masks, so it is there, but it’s just a bit hidden.

These two things have to be added. These are the first two things that should have been introduced.

    1 reply

    R Neil Haugen
    Legend
    Nov 11, 2026 6:17 PM UTC

    Apparently you don’t know who Alexis Van Hurkman is? As his brain is the total ‘design’ source for this … and he required hiring an additional color scientist and larger team to get this done over the last year plus. Alexis didn’t just “write the book” … he wrote several of the top books on color grading.

    He also wrote the entire 4,000 page Resolve manual while working for BlackMagic.

    This is not intended to be like unto any other system out there. You have to rethink how you approach color with this, and when you do, it’s faster and far more powerful than Lumetri.

    HSL work is handled through the masking system and zone selection processes. Which is awesome because then all the tools all the way through this are usable in your secondary. Unlike with Lumetri which had only a few tools available in the HSL section after you created the key.

    Unless you did a stacked track matte effect with typically three video layers of the clip and all …  doable but a total pain.

    As to curves … once you learn how to use the exposure/contrast tool mult-axis, you can do much of the work people have done with curves with one action. Which was something that came up for quite awhile in the private beta. People complaining about not having curves.

    Then figuring out they could do the same thing just differently. It’s weird at first.

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