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bbbigelow
Inspiring
October 18, 2023
Open for Voting

Create an "Export to Resolve" XML/encode preset

  • October 18, 2023
  • 3 replies
  • 254 views

Sending an XML + Media to a Resolve colorist is difficiult in Premiere.

 

Divinci Resovle has an export type in their Deliver page which is a "XML Export to Premiere" option. It exports an XML of the sequence, then exports each clip in the timeline, with handles (if desired). This XML then imports nicley into Premiere, linked to the clips it created.

 

I'm suggesting PPRO have the exact same export type, but instead sending and XML + Clips to Resolve. This would streamline the roundtrip to color in situations where the colorist does not have all the full source media on-hand.

 

My current worflow for this would be to Render & Replace the sequence I intened to send to color and send and XML of that sequence - but R&R has an issue where it copies the entire source media along with transcoding which is very impractical (I have another feature request on this topic). So instead, I am sending and XML to Resolve, then creating the clips there by doing the "XML to Premiere" export I just mentioned, then sending that XML and clips to the colorist. I would obvisouly like to just do this in Premiere. 

 

I'm open to any other ideas your developers would have for streamlining a roundtrip to Resolve. It is a difficult task to do correctly, and you should make it totally routine that a novice could to right out of the gate.

3 replies

R Neil Haugen
Legend
October 18, 2023

I'm still ticked the round trip to Resolve is even needed!

 

I complained, loudly, directly, and pointedly at times, when they announced they were "killing" SpeedGrade. To the point that the following NAB, engineers in the Adobe booth would see me walk up, and immediately check if the boss was around ... as if so, they suddenly didn't know me ... ahem.

 

(And though I've been called an "Adobe fanbois" many times, there are at least a few staffers who clearly ... still do not appreciate me, shall we say? ... perhaps I'm too darn indepent. Ah well. I've been called worse.)

 

But the stated reason for giving the EOL notice for SpeedGrade ... was than any "serious" production was going to go to Resolve anyway, so there was no reason for Adobe to have a grading application. 

 

SpeedGrade was a uniqe app, but .... it was also fast to use. And it worked very well with say the Tangent control panels. Ok, it did need some updating to the UI and of course, as with any app, some new tools. Like a Curves section. Though the "nine way" Color Wheels control setup was incredible, so you really could use that rather than curves, and stay on your surface the entire time. And it had a great masking capability ... 

 

But ... the coding probably needed a complete rebuild to newer models. I've always wondered personally if that wasn't the "killing blow" ... the cost to upgrade the code.

 

This came at the same time as BlackMagic was announcing their push into turning Resolve into a full-on challenge to the Avid suite ... heavy upgrades to the editing tools of Resolve, and BM bought out both Fusion (a node based compositor) and Fairlight (an audio workstation app) to build into the new, vastly improved, Resolve.

 

In other words, turning Resolve into a direct competitor for Adobe's Pr/Ae/Au, not just for the Avid Suite.

 

Hence I though the EOL for Sg was both shortsighted as well as stupid. And saying so publicly got me rather ... disliked ... by some.

 

But of course, as anyone should have expected ... I know a fair number of people who've left Premiere simply because they could get things done in Resolve, and well ... why not, then?

 

Resolve still is missing a lot of editing tools that Premiere has. I've been on the LGG colorist's forum and the Resolve forum daily for years also. I'm currently on a BM Resolve about the many needed additions to get R fully up on editing tools, for instance. And there are a lot of things Resolve really needs to become a full editing app.

 

But those are coming, if slower than the user base would prefer. While Adobe is giving more color management controls at least for Premiere. And the addition of text based editing is a HUGE gain for so many of us. And some friends who went to MAX this month were amazed at what can be done now, if you know how, with the machine learning AI tools of the 24.x shipping build.

 

But ... will we get, finally, a truly workable color correction tool in Pr? And understand: I can push Lumetri around such that there ain't that many that can do things in Lumetri that I can't (and I know many of them). And between the experience, and the knowledge I've amassed over a decade, and running Lumetri on a full control surface (all requirements for max Lumetri work) ... I can do things way too many Pr users insist can't be done. Or takes too much time.

 

But again, that said ... we need far more targeted tools. The ability to set pivot points. And more, different types of tools, for making the visual changes.

 

I've suggested adding the "pic whip" process of Ae comps, so you could grab the state of a control "above" the one you're working with as the input state for the control you're working in. That would make say pulling a key a stable, reliable thing.

 

Or being able to move the Lumetri tabs to the order you want. Put Creative first if you want, or even ... grab which tabs you want as effects. Hey, if you want three consecutive layers of Color Wheels, why not?

 

We haven't seen any of those things appear though ... but who knows. They never tell us what's coming in any specifics. Ever. (Neither does BM or Avid, of course.)

Everyone's mileage always varies ...
bbbigelow
bbbigelowAuthor
Inspiring
October 18, 2023

Thanks for your response! Good to know the RR issue may be fixed in 24... let me know next time you use it

 

Yeah I think making conform smoother would be very desirable if adobe could figure it out. I understand software companies are hesitatnt to work on features which make facilitate using another software... but in this case not making it easier makes me  and others edit in Resolve entirely.

R Neil Haugen
Legend
October 18, 2023

Great suggestion! Anything that would make the whole conform-out to Resolve easier is a wanted thing.

 

I've not tried an R&R in 24.0 shipping version ... so I'd need to check to see if I'm getting the same behavior as your are. I know while 24 was still public beta, I was getting 'normal' R&R, just the clip segment used on the timeline, with specified handles. What you're getting would drive ya nuts.

Everyone's mileage always varies ...