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Participant
December 18, 2023
Open for Voting

Mouse shortcuts

  • December 18, 2023
  • 5 replies
  • 417 views

I would like to see support for customizable mouse shortcuts in Adobe products. For example, using a side button to instantly cut a clip (not switch to the cutting tool, but actually cut the clip without switching tools). Since you already use the mouse to move things around and make changes and adjustments, and many mice are designed with at least two side buttons, I feel that Adobe can increase productivity by allowing users to use these buttons for their commonly used tasks. 

5 replies

R Neil Haugen
Legend
December 18, 2023

I'm a rather experienced user of added devices in video post, not only Adobe apps but elsewhere. I work for/with/teach pro colorists, who have gear that makes the rest of us look cheap.

 

And colorists don't only have 'control surfaces', but often multiple button boxes ... on either side of their panels. Whether Streamdeck or Razer gaming devices or whatever. It's a typical discussion, as everyone compares their 'suite' to what others use. I run a full Tangent Elements panel, plus an older Razer 24-button/10-level box that I picked up cheap on Ebay, as another colorist used it and found it useful.

 

I also have a Tangent Ripple, that I run with my laptop. I've worked with several others.

 

So I've spent a lot of time in discussions, listend to other speakers, watched the tutorials of well setup colorists walking through their setups. I've even talked of the use of such with groups.

 

I know how the BlackMagic edit devices work with Resolve ... and a bit of why you can't use them with any other software ... period. Due of course to BM intent there, but ... ah well. Their profit model (and I'm all for profit ...) is to provide software (Resolve) as a loss-leader to get us to buy BM hardware. I've got enough BM hardware I've got some extra Resolve studio licenses in a drawer.

 

Can I give precise engineer details? No, of course not. But ... I do know that what you're asking is a lot more than you think it is.

 

I've had numerous "advanced" mouse, pen-tab, and trackball devices. Including several "gaming" controllers.  They all needed to have the user set their software up to fully use them with any app.

 

Does say Windows do "something" with the extra buttons? At times, when the maker has a default OS operation for that button! ... yes, they do. But that was in the driver setup for that device. Linked to the OS.

 

For an app to use them, the user needs to use that maker's control app to set things up.

 

For instance, a Wacom pen tablet. There are some total mouse-emulation things like left-click/right-click, sure. Those will transfer through to any app.

 

But if you want any app to do something with say a double tap or a button push on the tablet itself, you have to set that in the Wacom controller applet. Specifically for that app.

 

So ... if your mouse maker, set a default behavior for the X button for Premiere in their driver, what you want would work. Otherwise, not.

 

There are a few bits of kit that are built as "editing X" ... keyboards & such, some specifically designed to work with particular editing apps. So when you install their driver setup, they 'basically' work with Premiere. And you can customize them further in their controller applet. But again, that's an entirely different deal ... they design the basic software of those devices to look for Premiere Pro and do the specific thing they are set to do.

Everyone's mileage always varies ...
Participant
December 18, 2023

Do you think Adobe has a full control applet for every keyboard in existence (since I'd bet there's way more keyboard variants than mouse, especially if you include languages, key layouts, and such)? Do you think game devs have full control applets for every input device in existence? I think that would be a ridiculously complicated solution, and I don't think that's how it works, yet I can grab any keyboard and mouse comination I have and play any game I own with the same keybindings.

 

I'd expect that devs can just rely on Windows or MacOS drivers and APIs to understand that "this input means this" (but I'm not a dev)

 

Look, I'm just a user who had an idea. You might think it's stupid and "impractical", and that's your opinion. Ultimately, I believe it's up to the community if they want a more streamlined workflow from Adobe, and up to Adobe devs to figure out if it's possible to do. 

R Neil Haugen
Legend
December 18, 2023

So Adobe is supposed to build code for every mouse or device out there? That's what they would have to do, to be able to recognize that X device was connected, and link to it's controls.

 

They do that with a few dedicated editing tools, such as say a Tangent panel or some Mackie-connection audio controllers. But that's just to tell Premiere that such tools are attached, and then you go to that maker's control panel to set Premiere's operational details.

 

That's what the makers of the various 'devices' make their control panels for. Another example, is a Wacom tablet. You need to go into that maker's control setup to tell it what to do in any program, Adobe or otherwise. You cannot do that in Premiere.

 

But ... build a full control applet inside Premiere for every fricking mouse and gaming tool out there? Not happening. Use the one that comes with that device. It's how the system is designed to work.

Everyone's mileage always varies ...
Participant
December 18, 2023

That's my point. Why does this need to be done using third party software that may or may not support that kind of functionality, when my suggestion is that Adobe apps hanlde these kinds of requests on their own, making things easier on the user. 

R Neil Haugen
Legend
December 18, 2023

That sort of thing needs to be handled in the 'device' software. If the mouse or other device has a controller software, you need to set the app and keyboard shortcuts in that.

 

I've an old Razer gamer's "button box" that I use for some key-shorts but mostly to make macros I can invoke with one tap. But that is all based on setting that it is interfacing with Premiere Pro, and setting the keyboard shorts in sequence.

Everyone's mileage always varies ...