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Participant
August 28, 2022
Open for Voting

Provide Replacements for Missing Video Filters: RGB Curves, Color Balance (RGB)

  • August 28, 2022
  • 14 replies
  • 6391 views

Hello, 

 

I have been trying to load a project and I keep getting an error pop-up saying:

Video Filter missing: RGB Curves
Video Filter missing: Color Balance (RGB)

 

Does anyone know how to resolve this issue on a M1 Pro Macbook? 

14 replies

R Neil Haugen
Legend
November 12, 2024

Understood. And do understand, I've put a lot of requests for rebuilds of Lumetri to the devs over the last decade myself.

 

They are always very interested in discussing things, sympathetic, can clearly understand how I would find somthing useful ... and tell me that realistically, less than 10% of the users if that many would even notice the things that I've asked for.

 

Thee and me would like some additions and/or changes that the vast majority of users aren't gonna note. That's really our biggest hurdle, getting more to chime in on needing things.

 

So do not think I'm against changes! I am, however, always practical about things. I want changes, but ... figure out how to work now with things as-is.

Everyone's mileage always varies ...
Participating Frequently
November 12, 2024

Neil we're all using lumetri, no one is arguing that it's not possible to use or even that it isn't mathematically improved. We are simply saying Adobe often takes 1 step forward and two steps back. 

 

A stand alone curves effect is sometimes more useful, quick and efficient than using lumetri where it is buried multiple menus deep. Why is that so hard to understand? 

 

If they wrote new code to embed curves into lumetri- simply use that code to create an additional stand alone curves effect when something quicker and more light weight is needed. After effects has both and I use both all the time. Premiere should have both. It's really not complicated. 

R Neil Haugen
Legend
November 12, 2024

As noted ... those effects have been in the Obsolete folder, publicly stated for removal, since around 2017.

 

Anyone continuing to use them did so at risk of eventually trouble. Seven years wasn't enough time to migrate?

Everyone's mileage always varies ...
Participant
November 12, 2024

Yeah, i totally agree with the comments/complaints here. For Adobe to remove basic popular effects (like RGB curve) that zillions of editors have obviously used in back dated projects for years...i mean come on...what is Adobe thinking! Now when editors open a previoius project (not even that old) in the new 2024 Premiere Pro we enter into a world of pain, where we have to find all the clips with missing effects and redo these effects across a whole edit (some edits have hundred of clips)...i mean jeez Adobe, this is rediculous. If it means writing a bit of new code to keep your paying subscribers sanity intact, then just do it!

 

Lumetri is all very well, so keep it and improve it, but don't get rid of basic useful effects (like RGB curves). Also worth mentioning Lumetri has a very cluncky slow workflow in my experience.

Weird how Adobe can get something so basic so wrong. They need to align much better with their users experience.

Participant
May 19, 2024

Hi there, helpful info, but thinking this might not work with an M2? 

Participant
January 25, 2024

hi,

just adding incase it is helpful for particular situations. That for a mac, if you need to access the footage/project with the obsolete RGB curves etc on it, you can: go to the premiere pro application in your applications folder - ctrl click on it- get info- then check the box which says open in rosetta - open premiere pro using rosetta- open your project and the effects will be there. 
Premiere runs really slowly for me in rosetta, but I finished the edit out of rosetta and went into Rosetta to access the colour grading I had done previously to export. 

Participating Frequently
October 16, 2023

I just had this problem for Premiere, if you really need those effects (maybe because you did a complex color correction on PC and need to open the project on MAC M1, what I did) - might work for After Effects, too.
-> go to the Creative Cloud App and in All Applications search for After Effects or Premiere (your Version, tried on AE v22.3)
-> click the three dots
-> Open (Intel)
This will open  Premiere / After Effects in the Intel compatible mode, and the effects are there.

So for some reason, a simple effects like RGB Curves is not compatible with M1??
Always a new suprise, when changing between PC and Mac with the same project on the go with M1 Macbook.

Hope that helped somebody.

R Neil Haugen
Legend
April 26, 2023

One of the truly ... intriguing ... things about Lumetri, is with some controls you can push values to right about 100 IRE, but it doesn't actually clip the data. It looks like it, but you can, in a subsequent Lumetri, or later tab in that one, pull the stuff back down intact.

 

But some controls do push to clip. And that difference is odd to me. One of many things ... unfortunately. As this will mangle you if you get caught up in it.

 

And with no pivot controls, among other things ... it's hard to really define the behavior again unless you really know how to get it to do so. Not ideal in any means.

 

Neil

Everyone's mileage always varies ...
Shebbe
Community Expert
Community Expert
April 25, 2023

One correction though  ... actually, all of Lumetri is 32-bit float. Period. None of the controls are separate effects having different 'levels' of bit to them.

 

Sorry, I should clarify, yes the plugin itself is just 32bit. But the operators of which you'd expect them to 'behave as intended' clip in 0-1 range making the math useless in 32bit workflows. Working with linear data is impossible. And you need to be very careful stacking 2 or more lumetris on top of eachother because you can easily create a totally out of whack curve with hard kinks.

 

If anyone reading this is interested in upvoting that improved Lumetri idea here it is.

R Neil Haugen
Legend
April 25, 2023

Some good suggestions there, thanks for posting!

 

And, I've been pushing literally from Day 1 of Lumetri ... as have Jarle Leirpoll, Averdahl, so many others ... to get the blasted 'limits' of the thing at least put on a toggle. So we can say "Hey, I really DO want to push my data there!"

 

And @Fergus H  @Francis-Crossman17221443 @WesHowellPPro  have all heard me whine whine whine about that! I do want them to read your post above this one.

 

One correction though  ... actually, all of Lumetri is 32-bit float. Period. None of the controls are separate effects having different 'levels' of bit to them.

 

I've not had any issues with the RGB Curves, it's actually the one tool that does the best with any HLG actual speculars. You are correct that most of their curves panels are WAY too frickin' sensitive, making it difficult to to fiddly small adjustments. That is a ROYAL PAIN. And yes, I'm shouting about that, again!

 

But the odd way that the Basic Tab "Exposure" works ... from any particular setting, going DOWN is always  straight line as if grabbing the end white point of the RGB curve. Opposite to the "Up" action where it's like you're doing a 'gamma' raise, but with a pivot control set from a point about 90IRE on a Rec.709 scale ... that's ... weird.

 

Now, I do find for normalizing log media, that using a control panel like my Elements, with the Basic tab mapped to my wheels ... the Exposure played against the Contrast does a pretty fast and nifty job of the work. Contrast sets the 'mid point' that the image is widened out from, Exposure sets the upper end. Actually pretty slick.

 

But still, compared to SpeedGrade's 9-way wheels controls, full pivots on everything ... this is slow and limited.

 

And doing targeted work in Lumetri is possible. But ... you gotta know exactly how to do it, and it sure ain't obvious!

 

Yea, it needs a major rebuild.

 

Neil

Everyone's mileage always varies ...