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Participant
August 30, 2026
Open for Voting

UXP Access for modifying native Audio Gain

  • August 30, 2026
  • 2 replies
  • 18 views

The Request: Please expose the native 'Audio Gain' property (adjusted via the 'G' hotkey) in the UXP API for both AudioClipTrackItem and ClipProjectItem.

 

The Problem:

Currently, there is absolutely no way to read or write the native audio gain via scripting. It seems that the native gain sits internally on the clip object itself (as a linear amplitude multiplier) and is completely inaccessible, even via the QE DOM.

See this post:


The Use Case:

For editors, the most intuitive and frequently used method to change a clip's basic volume is to adjust the audio gain via the 'G' hotkey. My plugin is specifically designed to support and enhance this workflow.

To achieve this, the plugin must be able to read and modify the native audio gain. Using the standard "Volume" effect as a workaround is not sufficient, as users rarely use it for basic volume adjustments. Forcing them to use the 'Volume' effect instead of the ingrained 'G' hotkey would completely undermine the core use case and value of the plugin.

Adding the simple methods .getAudioGain() and .createSetAudioGainAction() would solve a significant problem.

Thanks in advance!

    2 replies

    Participant
    September 1, 2026

    I second this, I understand parity...but man. The ability to script some of those right click functions can’t come fast enough. 

     

    bbb_999
    Community Manager
    Community Manager
    August 31, 2026

    Request understood; parity will come first. :)

    About “forcing them to use the ‘Volume’ effect”; Your plugin could apply the effect for them, then set the value.