UXP Access for modifying native Audio Gain
The Request: Please expose the native 'Audio Gain' property (adjusted via the 'G' hotkey) in the UXP API for both AudioClipTrackItem and ClipProjectItem.
The Problem:
Currently, there is absolutely no way to read or write the native audio gain via scripting. It seems that the native gain sits internally on the clip object itself (as a linear amplitude multiplier) and is completely inaccessible, even via the QE DOM.
See this post:
The Use Case:
For editors, the most intuitive and frequently used method to change a clip's basic volume is to adjust the audio gain via the 'G' hotkey. My plugin is specifically designed to support and enhance this workflow.
To achieve this, the plugin must be able to read and modify the native audio gain. Using the standard "Volume" effect as a workaround is not sufficient, as users rarely use it for basic volume adjustments. Forcing them to use the 'Volume' effect instead of the ingrained 'G' hotkey would completely undermine the core use case and value of the plugin.
Adding the simple methods .getAudioGain() and .createSetAudioGainAction() would solve a significant problem.
Thanks in advance!
