Can I use a gradient to drive both X/Y amount and scale in TileSampler?
Hi,
I'm currently trying to procedurally texture a creature with scales. I have a mask which I've then blurred to create a nice gradient. This controls the scale of the tiles (which ironically... are scales!)
I then use a distance node, followed by edge detect to give me a decent scale appearance.
However, I really need the gradient to also control the number of scales so that as the scales get smaller, they increase in volume.
Is there a method I can use to do this, or a simple function which would give me access to drive the X/Y amount using the same gradient as the tile scale?
Thanks!
