Question
Why does height map displacement appear warped with a cube mesh?
I've noticed when using a cube to preview my material in Substance Designer that the bevel I apply looks quite warped at certain angles. If I switch to a rounded cube or cylinder however, everything looks clear and sharp.
I was curious as to why this is? Is it related to the geometry of the mesh? When I export this and use it in other programs will I encounter similar issues?
Screenshot:

