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WillAnim
Participant
June 4, 2022
Question

Why does height map displacement appear warped with a cube mesh?

  • June 4, 2022
  • 1 reply
  • 758 views

I've noticed when using a cube to preview my material in Substance Designer that the bevel I apply looks quite warped at certain angles. If I switch to a rounded cube or cylinder however, everything looks clear and sharp. 

I was curious as to why this is? Is it related to the geometry of the mesh? When I export this and use it in other programs will I encounter similar issues?

Screenshot: 

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1 reply

Luca Giarrizzo
Community Manager
Community Manager
July 7, 2022

Hello,

 

Indeed, the issue is related to the geometry of the mesh. If the mesh does not have enough vertex density, a higher subdivision count is required to model the details provided by the height map.

Even then, this cube mesh has a single polyon on each side, which means even with subdivision the resulting geometry may not be fit for purpose.

 

You may refer to this thread for a primer on tessellation displacement. Let me know if you need further information, I will be happy to provide!

 

Best regards.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe
Luca Giarrizzo
Community Manager
Community Manager
July 18, 2022

Additionally, you may refer to the 3D object is flat section in this page of our documentation.

 

Luca Giarrizzo | Quality Engineer - Substance 3D Designer | Adobe