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Known Participant
October 15, 2024
Answered

Communicate with Stager

  • October 15, 2024
  • 1 reply
  • 557 views

what is the best workflow pour start a scene in Stager and use it in Viewer...

 

I've tried a simple scene with a cube and a texture apllied to it and It don't the texture don't arrive at the same scale in Viewer. using USD file Format.

 

The worst is that the texture can't be transformed in Viewer (repeat, offset rotate)... you can just switch it to another one...

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Correct answer Jeremie Noguer

Hi, using USDz export is typically the preffered way to export from Stager to Viewer, and that should retain your texture transform. There may be a bug with the USD export that's causing the transform reset.

1 reply

Jeremie Noguer
Community Manager
Jeremie NoguerCommunity ManagerCorrect answer
Community Manager
October 15, 2024

Hi, using USDz export is typically the preffered way to export from Stager to Viewer, and that should retain your texture transform. There may be a bug with the USD export that's causing the transform reset.

Known Participant
October 15, 2024

Ok, I shall try usdz instead of usd, but what about Glb? Which looks to will not be able to export textures and is unable to be openened with any other app?

JMathews
Community Manager
Community Manager
October 15, 2024

Stager's 3D exports may have bugs in general, but we're actively primarily working on Stager support for USDz export.  GLTF/GLB isn't as high prioritized at this point, but if you're having issues please do feel free to report those on the Stager forums!

Adobe Principal Product Manager, 3D & Immersive