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Participant
Sep 18, 2024 5:44 PM UTC
Answered

3D Asset .GLTF/.GLB with Substance Material Subsurface Channel Limitation or am I missing something

Hi. I'm testing rendering 3D and seeing that Subsurface materials with subsurface don't produce accurate results. Is this probably a known current limitation, or am I missing a step or setting?

 

The test render isn't the greatest example, but on the Redshift render, there is clearly subsurface scattering happening, but not on the AE render.

 

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Mylenium
MyleniumCorrect answer
Legend
Sep 18, 2024 7:03 PM UTC

Yes, it's a limitation. Different render engines work differently.

 

Mylenium 

1 reply

Mylenium
MyleniumCorrect answer
Legend
Sep 18, 2024 7:03 PM UTC

Yes, it's a limitation. Different render engines work differently.

 

Mylenium 

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