Participant
Dec 14, 2024 8:39 AM UTC
Question
3D Solid with progressively increasing opacity along Z-Axis?
- 2 replies
- 579 views
- Translate
Hello community!
I'm working on a 3D comp with a bunch of black tiles scattered along the XYZ axis, which are supposed to get whiter the farther away they are from a camera that moves along the Z axis.
The way I want to achieve this is with some sort of white 3D cube parented to the camera which has 0% opacity at Z position 0, and progressively reaches 100% opacity at its maximum Z position (let's say 5000, AKA the opposite end of the cube). Is there any way to do this? Thanks a lot in advance!
I've attached an image that better showcases what I want to achieve for the cube so that you can get a better understanding of what I mean, & a handmade reference of the final result.
