Participating Frequently
October 15, 2021
Answered
3D Tracking Camera Fail
- October 15, 2021
- 3 replies
- 1244 views
Hi everone,
What do you think causes this problem?
My humble opinion is that you did not use the right workflow. You probably failed to set an origin and ground plane, then add a solid and a camera so you could track that surface, then you failed to pick another surface to use as the placeholder for the text layer. Your text layer is floating in space somewhere between all of the other surfaces so as the parallax changes, the text looks like it is floating.
I took your clip, ran Camera Tracking, established an origin and ground plane on the hillside to the right of the bridge then added a couple more solids with Grids and/or blend modes on a couple of buildings, normalized the track, and added a bridge surface and then built up the 3D space by carefully organizing the 3D space. When all of that was done I added a text layer, made it 3D then placed it above and just in front of the bridge deck. I got this. Took me about 30 minutes.
I'm sharing the project and here's a time-lapse video of the workflow. I could have probably sped up the process if I had access to a higher resolution master and done some color correction and masking to get a better track on the bridge deck.
The only thing wrong with your project is a lack of understanding of the proper workflow and the proper setup of the Origin and Ground plane and some reference solids to establish some suitable surfaces.
The video should be available by about 12:45 pacific time.
I uploaded the project file so you can take a look. One of these days I'll do an in-depth tutorial on Camera Tracking.
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