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Participating Frequently
March 11, 2010
Question

Access of Puppet Mesh points via ExtendScript

  • March 11, 2010
  • 1 reply
  • 1088 views

Hi,

Is there any way of accessing the placement of Mesh points via ExtendScript?

Why? In case you're confused / interested. I'd like to be able to animate in AE and export to something that Flash could then animate (using drawTriangles FP10).

This topic has been closed for replies.

1 reply

Jeff Almasol
Adobe Employee
Adobe Employee
April 5, 2010

Hi niwrat,

The Puppet Pin's Position properties are exposed in the Timeline, and as such can be accessed using the usual property methods. Calling them correctly via scripting requires that you know the property path to them. You might want to use my rd: Gimme Prop Path script (http://www.redefinery.com/ae/view.php?item=rd_GimmePropPath) to retrieve this path. Once you have the path, you can use the setValue() or setValueAtTime() or similar method to change the value.

Jeff

niwratAuthor
Participating Frequently
April 7, 2010

Hi,

Thanks that path utility looks quite useful, but the answer wasn't quite what I was looking for.

What I'm actually after is the Mesh points, not he puppet points (which I did realise I could access). If I can get the Mesh points I can then use those to create a replication of the animation in other formats.

Thanks though!

Jeff Almasol
Adobe Employee
Adobe Employee
April 7, 2010

Unless it's exposed in the Timeline as a property, it's not currently accessible via scripting. Sorry. Please file a feature request at http://www.adobe.com/go/wish/

Thanks,
Jeff