Advice on importing USD cameras and reference points into After Effects
I’m working at a 3D and animation studio where a big part of our pipeline is based on USD. We’re trying to bring cameras from USD scenes into After Effects, along with reference points or nulls that represent object positions in 3D space.
The idea is to use that data in After Effects to place 2D elements correctly in the scene, like cards with effects, but we’re having a hard time finding a solid way to import everything so it lines up properly.
Right now we’re a bit stuck and not sure what the best approach is. Is there any recommended workflow for this? Maybe a common way to transfer camera data and position references into After Effects that we’re missing?
Any advice or pointers would be really appreciated.
