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Participant
October 20, 2017
Question

AE 2018 multi processing

  • October 20, 2017
  • 13 replies
  • 55375 views

Looking to see if the latest AE 2018 has any form of usable multi processing back in it? We have some new machines and its insane how slow renders are compared to older rigs running 2014 with multi processing.

Has anyone seen performance improvements on modern multicore multi GPU rigs? I don't like when AE only uses 6% of my CPU and only one out of 4 GPU's.

This topic has been closed for replies.

13 replies

Participant
December 16, 2018

Why don't we all continually request multi-processing for AE, if we all petition this, they should surely act on it at some stage...

Szalam
Community Expert
Community Expert
December 18, 2018

studiob16692241  wrote

Why don't we all continually request multi-processing for AE, if we all petition this, they should surely act on it at some stage...

It's the highest-rated request on the After Effects user voice page. You can keep adding your votes there. It's a petition that the AE team actually looks at. It's the best way to make your voice heard.

However, I would suggest being more specific than the vague request for "multiprocessing".

The problem is that AE does have multiprocessing. That is, the current version of AE you have right now uses multiple threads and multiple cores of your machine. The UI and renderer run on entirely separate threads (which is why interacting with AE is a lot smoother now than it was in older versions) and several of the effects render across all your cores (the grain effects and Camera Shake Deblur among other things) as well as the effects that are GPU-accelerated are rather multithreaded (as massive multithreading is how GPU rendering is able to be fast).

So, requests for what you want AE to have need to be a lot more specific and focused on the end result. Rendering multiple frames simultaneously (which, I'm guessing, is what most people mean when they say "multi-processing") is one thing, but if there were a more efficient way to render faster by utilizing computer hardware better and it was faster than rendering multiple frames simultaneously, wouldn't that be better? So, if you want faster rendering, ask for that. Don't ask for the return of a specific way of getting there. (The old render multiple frames simultaneously thing was fairly buggy - a lot of people seem to have forgotten how frustrating it could be. I mean, besides the flickering and inconsistency between frames that would sometimes occur and besides the fact that it could take forever to start rendering as it spun up the multiple instances of AE in the background, often an incompatible effect or expression would cause it to fall back to rendering one frame at a time, but much slower than the current version of AE does!)

Inspiring
December 18, 2018

Yes rendering multiple frames was buggy, so why not just fix it instead of abandoning it?  I'd rather have it and toggle it on/off then just kill it.  I would hope there are some well paid and competent coders over there that could have solved it by now.   Catering to new users preferring to create on tiny tablets, seems to be their focus now.

Inspiring
June 11, 2018

That voting page only has a mere 270-ish votes which won't push Adobe to do a darn thing.  Either they're helping people by claiming you don't need a very powerful PC to run anything in the Adobe suite, or they're punishing professionals who can afford and REQUIRE the extra speed.  Sadly, there is no substitute for AE in the market.  There really isn't.  They need to get on the ball and let us use every bit of power.

New workstations are sitting with IT as they make them compliant with the network, so I'll be putting Rendergarden back on those for more tests, because it's sort of pathetic what Adobe is NOT doing.

Participating Frequently
June 9, 2018

Yes the same problem in here, Ive bought a new workstation for video editting which is i9-7940x 14/28 core, Asus 1080Ti, Samsung 970 Pro SSD 1TB but its sooooooo slow while working on some projects.

My old PC which is 5 years old is much more faster than it. %5 CPU %2 GPU :S

It is pushing me to DaVinci Resolve. Sorry ADOBE

am2082
Known Participant
April 20, 2018

Everyone, go to this thread and Vote for this very thing. Make sure your voice is heard, and share with everyone to vote this to the top. ADOBE, WE NEED THIS.

Inspiring
April 17, 2018

RenderGarden is definitely an answer, but the trial was crashing Premiere for me.  Restarting AE and PPro after a render solves the issue, but if you need speed, this little script helps those of us with Dual Xeons, ect, to fly again.   I really can't comprehend why Adobe removed multiprocessing.  Obviously crashes and performance were of concern, which explains why they removed it, but at least leave the option in.   Or, absorb RenderGarden, improve the UI and integrate it in.  Don't think they need to because they obviously knew how to do it in the past.   Render speed is paramount. 

Participating Frequently
April 18, 2018

Hi Josh,

Glad you're digging RenderGarden. We have not had any reports about Premiere crashes. Can you provide any more info? Were you using any 3rd party plug-ins in AE? I'm assuming the GPU got overloaded with Premiere. What GPU are you using?

Thanks,

Matt Silverman

Mekajiki

Inspiring
April 18, 2018

Using a Quadro K4200, but I traced it back to one frame sequence I rendered, or a combination of that and uninstalling RenderGarden and Python.   The crash was occurring whenever we scrubbed over that sequence or the final render reached that portion of the timeline.  I rendered about 4 sequences, but that particular one must have glitched out.  Once I re-rendered those frames through AE the traditional way, it was business as usual.   I can't risk having downtime right now, so I may revisit and experiment some more once we wrap up this project.   Unfortunately the trial will be over by then, but we'll seriously consider buying a few licences, since the speed gains are obviously phenomenal.  Mind boggling why Adobe would slow us down, but such is life.

Szalam
Community Expert
Community Expert
April 3, 2018

Today's update to After Effects includes multithreading improvements to the grain effects. Also of note, some of the other newer features that have been added to AE recently (like the Camera Shake Deblur effect) are also multithreaded.

P.M.B
Legend
April 3, 2018

Did they fix the Font preview yet?  My poor orange tabby cat is looking forward to moving in with you.

~Gutterfish
Szalam
Community Expert
Community Expert
April 3, 2018

  wrote

Did they fix the Font preview yet?  My poor orange tabby cat is looking forward to moving in with you.

You can now arrow through fonts, if that's what you're asking about.

liuxingsuiyue
Participant
April 3, 2018

Adobe believes its superior superiority in the film and television industry

Therefore, regardless of the user's application efficiency

This garbage tool we have now abandoned

Nuke da Vinci is our best choice

C_Waldorf
Participating Frequently
April 3, 2018

It's a Dream,
how much performance Grant Petty,
with DaVinci can get out of graphics cards and good processors!
Nuke is good if The Foundry stays that slow
Nuke will soon be overtaken by merger.

Participant
March 12, 2018

I've been working on a tool to make multiprocessing and Network Renders as easy as possible to deal with. (I got tired of entering code every time I wanted to render). If you wanna check it out, it's at http://www.AeRenderBoss.com/

C_Waldorf
Participating Frequently
March 12, 2018

I think ADOBE will buy your tool.

Then the marketing boys can talk great about the great developers of ADOBE.

But for a GPU rendering support, ADOBE needs at least 10 years, and good freaks like her or Wim.

The arrogance of ADOBE is just a puke.

Inspiring
February 20, 2018

Hi,

I made a windows app that does multicore rendering (basically, it spawns AERender.exe processes, checks exit codes and respawns if needed). Nothing beautiful or commercial, but it works well for me.

PM me if you're interested.

Wim

Muppet
Participant
February 19, 2018

The rendering from ADOBE AE CC 2018 ist slow.

We make a test between a Apple Urne from 2013

and a Supermirco Dual 14 Core with 4x Titan X GPU.

The old MAC is faster.

I think this show the bad old slow software from ADOBE.

We must pay in one moth 40.000€ for one new jear with ADOBE.

A lot of money, but ADOBE makes only Marketing updates for PR.

There is nothing for performance!

A very bad Company!

Participating Frequently
February 19, 2018

Part of the problem you see is that CPU speed is not increasing like it used to. Moore's Law is dead. Intel/AMD are combatting this by adding more cores. Though you may have more cores, the clock speed of a single core in your new system may be slower than the older Mac core. Since Adobe is not multi-threading very well, you may be running a slower single thread and seeing slower results. This is why we made RenderGarden. Give it a try!

P.M.B
Legend
February 19, 2018

https://forums.adobe.com/people/Matt+Silverman  wrote

CPU speed is not increasing like it used to. Moore's Law is dead. Intel/AMD are combatting this by adding more cores

Moores Law has nothing to do with core speed.   Moores Law speaks to the size of transistors.

It states:  The number of transistors in a dense integrated circuit doubles approximately every two years.

The fact that you observe Intel/AMD are adding more cores proves that Moores Law is NOT dead.

But it is predicted that Moores Law will be obsolete very soon as the miniaturization of transistors will reach it's physical limitations.

This is why laboratories are researching how to abandon mechanical systems and move into biological systems

~Gutterfish